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audio.c
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audio: allocate samples dynamically to avoid share static buffer corruption
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2026-04-03 15:45:04 +03:00 |
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audio.h
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various: consolidate game state into a GameState struct
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2026-04-03 15:45:12 +03:00 |
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combat.c
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various: consolidate game state into a GameState struct
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2026-04-03 15:45:12 +03:00 |
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combat.h
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various: consolidate game state into a GameState struct
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2026-04-03 15:45:12 +03:00 |
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common.h
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various: add speed/cooldown & initiative system
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2026-04-03 15:45:14 +03:00 |
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enemy.c
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various: add speed/cooldown & initiative system
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2026-04-03 15:45:14 +03:00 |
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enemy.h
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various: add speed/cooldown & initiative system
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2026-04-03 15:45:14 +03:00 |
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items.c
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various: consolidate game state into a GameState struct
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2026-04-03 15:45:12 +03:00 |
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items.h
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various: consolidate game state into a GameState struct
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2026-04-03 15:45:12 +03:00 |
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main.c
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various: add speed/cooldown & initiative system
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2026-04-03 15:45:14 +03:00 |
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map.c
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map: add is_floor() helper to check walkable tiles
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2026-04-03 15:45:11 +03:00 |
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map.h
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map: add is_floor() helper to check walkable tiles
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2026-04-03 15:45:11 +03:00 |
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player.c
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player: implement manual pickup and descend confirmation
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2026-04-03 15:45:15 +03:00 |
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player.h
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player: implement manual pickup and descend confirmation
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2026-04-03 15:45:15 +03:00 |
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render.c
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core: fix enemy movement collision with the player
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2026-04-03 15:45:09 +03:00 |
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render.h
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various: consolidate game state into a GameState struct
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2026-04-03 15:45:12 +03:00 |
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rng.c
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various: consolidate game state into a GameState struct
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2026-04-03 15:45:12 +03:00 |
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rng.h
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various: consolidate game state into a GameState struct
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2026-04-03 15:45:12 +03:00 |
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settings.c
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initial commit
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2026-03-19 17:01:54 +03:00 |
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settings.h
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various: consolidate game state into a GameState struct
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2026-04-03 15:45:12 +03:00 |
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utils.c
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initial commit
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2026-03-19 17:01:54 +03:00 |
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utils.h
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various: consolidate game state into a GameState struct
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2026-04-03 15:45:12 +03:00 |