1
0
Fork 0
forked from NotAShelf/rogged
rogged/src
NotAShelf e4926a86fe
player: implement manual pickup and descend confirmation
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: Icd8d0ffd9bdf92f5c8943590886543566a6a6964
2026-04-03 15:45:15 +03:00
..
audio.c audio: allocate samples dynamically to avoid share static buffer corruption 2026-04-03 15:45:04 +03:00
audio.h various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
combat.c various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
combat.h various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
common.h various: add speed/cooldown & initiative system 2026-04-03 15:45:14 +03:00
enemy.c various: add speed/cooldown & initiative system 2026-04-03 15:45:14 +03:00
enemy.h various: add speed/cooldown & initiative system 2026-04-03 15:45:14 +03:00
items.c various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
items.h various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
main.c various: add speed/cooldown & initiative system 2026-04-03 15:45:14 +03:00
map.c map: add is_floor() helper to check walkable tiles 2026-04-03 15:45:11 +03:00
map.h map: add is_floor() helper to check walkable tiles 2026-04-03 15:45:11 +03:00
player.c player: implement manual pickup and descend confirmation 2026-04-03 15:45:15 +03:00
player.h player: implement manual pickup and descend confirmation 2026-04-03 15:45:15 +03:00
render.c core: fix enemy movement collision with the player 2026-04-03 15:45:09 +03:00
render.h various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
rng.c various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
rng.h various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
settings.c initial commit 2026-03-19 17:01:54 +03:00
settings.h various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
utils.c initial commit 2026-03-19 17:01:54 +03:00
utils.h various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00