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rogged/src/audio.h
NotAShelf 786fce3814
various: consolidate game state into a GameState struct
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I9d8998707c02e64cf177a6eeb51e399e6a6a6964
2026-04-03 15:45:12 +03:00

28 lines
509 B
C

#ifndef AUDIO_H
#define AUDIO_H
// Initialize audio system
void audio_init(void);
// Close audio system
void audio_close(void);
// Play movement sound
void audio_play_move(void);
// Play attack sound
void audio_play_attack(void);
// Play item pickup sound
void audio_play_item_pickup(void);
// Play enemy death sound
void audio_play_enemy_death(void);
// Play player damage sound
void audio_play_player_damage(void);
// Play stairs/level change sound
void audio_play_stairs(void);
#endif // AUDIO_H