#ifndef AUDIO_H #define AUDIO_H // Initialize audio system void audio_init(void); // Close audio system void audio_close(void); // Play movement sound void audio_play_move(void); // Play attack sound void audio_play_attack(void); // Play item pickup sound void audio_play_item_pickup(void); // Play enemy death sound void audio_play_enemy_death(void); // Play player damage sound void audio_play_player_damage(void); // Play stairs/level change sound void audio_play_stairs(void); #endif // AUDIO_H