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rogged/src/render.h
NotAShelf 786fce3814
various: consolidate game state into a GameState struct
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I9d8998707c02e64cf177a6eeb51e399e6a6a6964
2026-04-03 15:45:12 +03:00

27 lines
521 B
C

#ifndef RENDER_H
#define RENDER_H
#include "common.h"
// Render the map tiles
void render_map(const Map *map);
// Render the player
void render_player(const Player *p);
// Render all enemies
void render_enemies(const Enemy *enemies, int count);
// Render all items
void render_items(const Item *items, int count);
// Render UI overlay
void render_ui(const Player *p);
// Render game over screen
void render_game_over(void);
// Render a message popup
void render_message(const char *message);
#endif // RENDER_H