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rogged/src/items.h
NotAShelf 786fce3814
various: consolidate game state into a GameState struct
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I9d8998707c02e64cf177a6eeb51e399e6a6a6964
2026-04-03 15:45:12 +03:00

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271 B
C

#ifndef ITEMS_H
#define ITEMS_H
#include "common.h"
// Item functions - types already defined in common.h
// Spawn items for a floor
void item_spawn(Item items[], int *count, Map *map, int floor);
// Use an item
void item_use(Player *p, Item *i);
#endif // ITEMS_H