c61e31f628
player: correct item pickup order to copy before marking picked_up
...
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: Ie226b4a0ae6566ca77ab49b7d22f36726a6a6964
2026-04-03 15:45:10 +03:00
5fbe7c8c60
core: fix enemy movement collision with the player
...
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I8bfcc0f8816fbc02dbd7ad462b5c0a4e6a6a6964
2026-04-03 15:45:09 +03:00
0894466532
audio: allocate samples dynamically to avoid share static buffer corruption
...
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I48808e87cf3aea831daff726eb7123a96a6a6964
2026-04-03 15:45:04 +03:00
4908a32661
Merge pull request 'dev: added step_count and health recovery' ( #1 ) from amr/rogged:recover-health into main
...
Reviewed-on: #1
Reviewed-by: raf <raf@notashelf.dev>
2026-03-20 19:52:19 +00:00
5e3ba209e0
dev: added step_count and health recovery
...
Every 15 steps the player will regain 1 HP,
unless they are at max HP. Also added commented
code for later hunger if this is to be implemented.
Played around with step # and 15 seems okay until
hunger is implemented
2026-03-20 11:59:59 -04:00
cf41ea8dcf
docs: readme?
...
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: Ib849df68d2d9778ec865855cf44dc9116a6a6964
2026-03-19 17:01:55 +03:00
b381e2efbd
initial commit
...
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: Ie3b66d17f6f660c9b9a719210bd86f9f6a6a6964
2026-03-19 17:01:54 +03:00