My first attempt at writing a videogame. Written in C, using Raylib.
  • C 78.6%
  • Zig 19.2%
  • Nix 1.8%
  • Just 0.4%
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NotAShelf 0894466532
audio: allocate samples dynamically to avoid share static buffer corruption
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I48808e87cf3aea831daff726eb7123a96a6a6964
2026-04-03 15:45:04 +03:00
nix initial commit 2026-03-19 17:01:54 +03:00
src audio: allocate samples dynamically to avoid share static buffer corruption 2026-04-03 15:45:04 +03:00
.editorconfig initial commit 2026-03-19 17:01:54 +03:00
.gitignore initial commit 2026-03-19 17:01:54 +03:00
flake.lock initial commit 2026-03-19 17:01:54 +03:00
flake.nix initial commit 2026-03-19 17:01:54 +03:00
Makefile initial commit 2026-03-19 17:01:54 +03:00
README.md docs: readme? 2026-03-19 17:01:55 +03:00

rogged

I got rogged :/