rogged/src/rng.c
NotAShelf 786fce3814
various: consolidate game state into a GameState struct
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I9d8998707c02e64cf177a6eeb51e399e6a6a6964
2026-04-03 15:45:12 +03:00

22 lines
542 B
C

#include "rng.h"
// Linear congruential generator (LCG) state
static unsigned int g_seed = 1;
// LCG parameters (from numerical recipes)
#define LCG_A 1664525
#define LCG_C 1013904223
#define LCG_MOD 4294967294 // 2^32 - 2 (avoid 0)
void rng_seed(unsigned int seed) {
// Ensure seed is never 0
g_seed = (seed == 0) ? 1 : seed;
}
int rng_int(int min, int max) {
// Generate next value
g_seed = (LCG_A * g_seed + LCG_C) % LCG_MOD;
// Map to [min, max] range
return min + (int)((unsigned long long)g_seed % (max - min + 1));
}