rogged/src
2026-04-08 10:54:25 -04:00
..
audio.c audio: remove duplicate sound 2026-04-07 13:54:29 -04:00
audio.h audio: refactor audio asset loading, add crit sound 2026-04-06 17:51:07 -04:00
combat.h combat: rewrite in Zig; add basic damage types and weapon archetypes 2026-04-05 20:29:12 +03:00
common.h render: extract color palette; convert floating labels to enum 2026-04-08 13:33:14 +00:00
enemy.c combat: tune damage math and enemy scaling 2026-04-05 22:36:33 +03:00
enemy.h various: add speed/cooldown & initiative system 2026-04-03 15:45:14 +03:00
items.c combat: rewrite in Zig; add basic damage types and weapon archetypes 2026-04-05 20:29:12 +03:00
items.h combat: rewrite in Zig; add basic damage types and weapon archetypes 2026-04-05 20:29:12 +03:00
main.c render: add player sprite. welcome to dude man 2026-04-08 10:54:25 -04:00
map.c map: add is_floor() helper to check walkable tiles 2026-04-03 15:45:11 +03:00
map.h map: add is_floor() helper to check walkable tiles 2026-04-03 15:45:11 +03:00
player.c refactor: split player_move and decompose handle_input 2026-04-05 22:36:32 +03:00
player.h refactor: split player_move and decompose handle_input 2026-04-05 22:36:32 +03:00
render.c render: add player sprite. welcome to dude man 2026-04-08 10:54:25 -04:00
render.h render: add player sprite. welcome to dude man 2026-04-08 10:54:25 -04:00
rng.c various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
rng.h various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
settings.c initial commit 2026-03-19 17:01:54 +03:00
settings.h rogged: move various magic numbers to the settings struct 2026-04-08 13:33:14 +00:00
utils.c initial commit 2026-03-19 17:01:54 +03:00
utils.h various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00