rogged/build.zig
NotAShelf 26aa295f82
build: move map & rng logic to their own libraries
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I1802469f3baff4576f61accfb5a197d86a6a6964
2026-04-10 20:07:04 +03:00

116 lines
3.1 KiB
Zig

const std = @import("std");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const c_flags = [_][]const u8{
"-std=c99",
"-Wall",
"-Wextra",
"-O2",
};
// RNG library
const rng_lib = b.addLibrary(.{
.name = "rng",
.root_module = b.createModule(.{
.target = target,
.optimize = optimize,
.link_libc = true,
}),
});
rng_lib.addCSourceFiles(.{
.files = &[_][]const u8{"libs/rng/rng.c"},
.flags = &c_flags,
});
rng_lib.addIncludePath(b.path("libs/rng"));
// Map library
const map_lib = b.addLibrary(.{
.name = "map",
.root_module = b.createModule(.{
.target = target,
.optimize = optimize,
.link_libc = true,
}),
});
map_lib.addCSourceFiles(.{
.files = &[_][]const u8{
"libs/map/map.c",
"libs/map/utils.c",
},
.flags = &c_flags,
});
// map.h includes common.h and settings.h which live in src/
map_lib.addIncludePath(b.path("src"));
// map.c includes rng/rng.h via libs/ root
map_lib.addIncludePath(b.path("libs"));
// utils.h is co-located with map.c
map_lib.addIncludePath(b.path("libs/map"));
// Zig combat library
const combat_lib = b.addLibrary(.{
.name = "combat",
.root_module = b.createModule(.{
.root_source_file = b.path("libs/combat/combat.zig"),
.target = target,
.optimize = optimize,
.link_libc = true,
}),
});
// common.h and settings.h live in src/; rng.h exposed bare from libs/rng
combat_lib.addIncludePath(b.path("src"));
combat_lib.addIncludePath(b.path("libs/rng"));
// C sources remaining in src/
const c_sources = [_][]const u8{
"src/audio.c",
"src/enemy.c",
"src/items.c",
"src/main.c",
"src/movement.c",
"src/player.c",
"src/render.c",
"src/settings.c",
};
// Main executable
const exe = b.addExecutable(.{
.name = "roguelike",
.root_module = b.createModule(.{
.target = target,
.optimize = optimize,
.link_libc = true,
}),
});
exe.addCSourceFiles(.{
.files = &c_sources,
.flags = &c_flags,
});
// src/ for own headers; libs/ so "rng/rng.h" and "map/map.h" resolve
exe.addIncludePath(b.path("src"));
exe.addIncludePath(b.path("libs"));
exe.linkLibrary(rng_lib);
exe.linkLibrary(map_lib);
exe.linkLibrary(combat_lib);
exe.linkSystemLibrary("raylib");
exe.linkSystemLibrary("m");
exe.linkSystemLibrary("pthread");
exe.linkSystemLibrary("dl");
exe.linkSystemLibrary("rt");
b.installArtifact(exe);
// Run step
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Build and run the roguelike");
run_step.dependOn(&run_cmd.step);
}