const std = @import("std"); pub fn build(b: *std.Build) void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); const c_flags = [_][]const u8{ "-std=c99", "-Wall", "-Wextra", "-O2", }; // RNG library const rng_lib = b.addLibrary(.{ .name = "rng", .root_module = b.createModule(.{ .target = target, .optimize = optimize, .link_libc = true, }), }); rng_lib.addCSourceFiles(.{ .files = &[_][]const u8{"libs/rng/rng.c"}, .flags = &c_flags, }); rng_lib.addIncludePath(b.path("libs/rng")); // Map library const map_lib = b.addLibrary(.{ .name = "map", .root_module = b.createModule(.{ .target = target, .optimize = optimize, .link_libc = true, }), }); map_lib.addCSourceFiles(.{ .files = &[_][]const u8{ "libs/map/map.c", "libs/map/utils.c", }, .flags = &c_flags, }); // map.h includes common.h and settings.h which live in src/ map_lib.addIncludePath(b.path("src")); // map.c includes rng/rng.h via libs/ root map_lib.addIncludePath(b.path("libs")); // utils.h is co-located with map.c map_lib.addIncludePath(b.path("libs/map")); // Zig combat library const combat_lib = b.addLibrary(.{ .name = "combat", .root_module = b.createModule(.{ .root_source_file = b.path("libs/combat/combat.zig"), .target = target, .optimize = optimize, .link_libc = true, }), }); // common.h and settings.h live in src/; rng.h exposed bare from libs/rng combat_lib.addIncludePath(b.path("src")); combat_lib.addIncludePath(b.path("libs/rng")); // C sources remaining in src/ const c_sources = [_][]const u8{ "src/audio.c", "src/enemy.c", "src/items.c", "src/main.c", "src/movement.c", "src/player.c", "src/render.c", "src/settings.c", }; // Main executable const exe = b.addExecutable(.{ .name = "roguelike", .root_module = b.createModule(.{ .target = target, .optimize = optimize, .link_libc = true, }), }); exe.addCSourceFiles(.{ .files = &c_sources, .flags = &c_flags, }); // src/ for own headers; libs/ so "rng/rng.h" and "map/map.h" resolve exe.addIncludePath(b.path("src")); exe.addIncludePath(b.path("libs")); exe.linkLibrary(rng_lib); exe.linkLibrary(map_lib); exe.linkLibrary(combat_lib); exe.linkSystemLibrary("raylib"); exe.linkSystemLibrary("m"); exe.linkSystemLibrary("pthread"); exe.linkSystemLibrary("dl"); exe.linkSystemLibrary("rt"); b.installArtifact(exe); // Run step const run_cmd = b.addRunArtifact(exe); run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| { run_cmd.addArgs(args); } const run_step = b.step("run", "Build and run the roguelike"); run_step.dependOn(&run_cmd.step); }