treewide: the renderer rewrite was promised to me 3000 years ago #21

Manually merged
NotAShelf merged 6 commits from notashelf/push-nmuuvryuwrrl into main 2026-06-11 07:39:41 +00:00
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Replaces the solid-color placeholder rendering (which I got really sick of) with a GPU texture atlas system. 32 tile IDs are programmatically painted into a render texture at startup and then finalized into a regular Texture2D for efficient DrawTexturePro-based rendering. Every entity, tile, and UI element now draws from this single atlas. Also expands the tile system with door types, improves stairs placement
reliability (which I fucked up tbh), and adds sprite animation support (idle breathing, walk cycles, attack poses) for both player and enemies.

Replaces the solid-color placeholder rendering (which I got *really* sick of) with a GPU texture atlas system. 32 tile IDs are programmatically painted into a render texture at startup and then finalized into a regular `Texture2D` for *efficient* `DrawTexturePro`-based rendering. Every entity, tile, and UI element now draws from this single atlas. Also expands the tile system with door types, improves stairs placement reliability (which I fucked up tbh), and adds sprite animation support (idle breathing, walk cycles, attack poses) for both player and enemies.
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: Icd554815388ec44886245406ac9ea0be6a6a6964
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I7b6991f7342362033ad72ab4700fdb9f6a6a6964
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I5704e8f954f6f935954c46ef8af40b836a6a6964
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: Idb42cff72368e26d8d44db79ba9c413a6a6a6964
NotAShelf requested review from amr 2026-04-28 12:41:22 +00:00
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I0f0a0c12db76cc8e0f4c8ccc72ca4b826a6a6964
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: Id81f32d86f70a7df99c2ad3d478646416a6a6964
NotAShelf manually merged commit d8b49054d5 into main 2026-06-11 07:39:41 +00:00
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