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@ -95,8 +95,6 @@ void audio_play_attack(void) {
void audio_play_item_pickup(void) { void audio_play_item_pickup(void) {
// High-pitched pickup sound // High-pitched pickup sound
play_tone(800.0f, 0.15f, 0.4f); play_tone(800.0f, 0.15f, 0.4f);
Sound pickup = LoadSound("./assets/sounds/itempickup.wav");
PlaySound(pickup);
} }
void audio_play_enemy_death(void) { void audio_play_enemy_death(void) {