forked from NotAShelf/rogged
audio: add item pickup sound
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2 changed files with 2 additions and 0 deletions
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assets/sounds/itempickup.wav
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assets/sounds/itempickup.wav
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@ -95,6 +95,8 @@ void audio_play_attack(void) {
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void audio_play_item_pickup(void) {
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// High-pitched pickup sound
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play_tone(800.0f, 0.15f, 0.4f);
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Sound pickup = LoadSound("./assets/sounds/itempickup.wav");
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PlaySound(pickup);
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}
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void audio_play_enemy_death(void) {
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