2.6 KiB
Adding Plugins
To add a new neovim plugin, first add the source url in the inputs section of flake.nix
{
inputs = {
# ...
neodev-nvim = {
url = "github:folke/neodev.nvim";
flake = false;
};
# ...
};
}
Then add the name of the plugin into the availablePlugins
variable in lib/types/plugins.nix
:
# ...
availablePlugins = [
# ...
"neodev-nvim"
];
You can now reference this plugin using its string name:
config.vim.startPlugins = ["neodev-nvim"];
Modular setup options
Most plugins is initialized with a call to require('plugin').setup({...})
.
We use a special function that lets you easily add support for such setup options in a modular way:
mkPluginSetupOption
.
Once you have added the source of the plugin as shown above, you can define the setup options like this:
# in modules/.../your-plugin/your-plugin.nix
{lib, ...}:
let
inherit (lib.types) bool int;
inherit (lib.nvim.types) mkPluginSetupOption;
in {
options.vim.your-plugin = {
setupOpts = mkPluginSetupOption "plugin name" {
enable_feature_a = mkOption {
type = bool;
default = false;
# ...
};
number_option = mkOption {
type = int;
default = 3;
# ...
};
};
};
}
# in modules/.../your-plugin/config.nix
{lib, config, ...}:
let
cfg = config.vim.your-plugin;
in {
vim.luaConfigRC = lib.nvim.dag.entryAnywhere ''
require('plugin-name').setup(${lib.nvim.lua.toLuaObject cfg.setupOpts})
'';
}
This above config will result in this lua script:
require('plugin-name').setup({
enable_feature_a = false,
number_option = 3,
})
Now users can set any of the pre-defined option field, and can also add their own fields!
# in user's config
{
vim.your-plugin.setupOpts = {
enable_feature_a = true;
number_option = 4;
another_field = "hello";
size = { # nested fields work as well
top = 10;
};
};
}
Details of toLuaObject
As you've seen above, toLuaObject
is used to convert our nix attrSet cfg.setupOpts
, into a lua
table. Here are some rules of the conversion:
- nix
null
converts to luanil
- number and strings convert to their lua counterparts
- nix attrSet/list converts into lua tables
- you can write raw lua code using
lib.generators.mkLuaInline
. This function is part of nixpkgs.vim.your-plugin.setupOpts = { on_init = lib.generators.mkLuaInline '' function() print('we can write lua!') end ''; }