Signed-off-by: NotAShelf <raf@notashelf.dev> Change-Id: I6a6a6964afba43bdda6a2cbf037404ca3fa4f8c9
20 KiB
Hacking nvf
nvf is designed for the developer as much as it is designed for the end-user. We would like for any contributor to be able to propagate their changes, or add new features to the project with minimum possible friction. As such, below are the guides and guidelines written to streamline the contribution process and to ensure that your valuable input integrates into nvf's development as seamlessly as possible without leaving any question marks in your head.
This section is directed mainly towards those who wish to contribute code into the project. If you instead wish to report a bug, or discuss a potential new feature implementation (which you do not wish to implement yourself) first look among the already open issues and if no matching issue exists you may open a new issue and describe your problem/request.
While creating an issue, please try to include as much information as you can, ideally also include relevant context in which an issue occurs or a feature should be implemented. If you wish to make a contribution, but feel stuck - please do not be afraid to submit a pull request, we will help you get it in.
Getting Started
You, naturally, would like to start by forking the repository to get started. If
you are new to Git and GitHub, do have a look at GitHub's
Fork a repo guide for
instructions on how you can do this. Once you have a fork of nvf, you should
create a separate branch based on the most recent main
branch. Give your
branch a reasonably descriptive name (e.g. feature/debugger
or
fix/pesky-bug
) and you are ready to work on your changes
Implement your changes and commit them to the newly created branch and when you are happy with the result, and positive that it fulfills our Contributing Guidelines, push the branch to GitHub and create a pull request. The default pull request template available on the nvf repository will guide you through the rest of the process, and we'll gently nudge you in the correct direction if there are any mistakes.
Guidelines
If your contribution tightly follows the guidelines, then there is a good chance it will be merged without too much trouble. Some of the guidelines will be strictly enforced, others will remain as gentle nudges towards the correct direction. As we have no automated system enforcing those guidelines, please try to double check your changes before making your pull request in order to avoid "faulty" code slipping by.
If you are uncertain how these rules affect the change you would like to make then feel free to start a discussion in the discussions tab ideally (but not necessarily) before you start developing.
Adding Documentation
Almost all changes warrant updates to the documentation: at the very least, you must update the changelog. Both the manual and module options use Nixpkgs Flavoured Markdown.
The HTML version of this manual containing both the module option descriptions and the documentation of nvf (such as this page) can be generated and opened by typing the following in a shell within a clone of the nvf Git repository:
$ nix build .#docs-html
$ xdg-open $PWD/result/share/doc/nvf/index.html
Formatting Code
Make sure your code is formatted as described in code-style section. To maintain consistency throughout the project you are encouraged to browse through existing code and adopt its style also in new code.
Formatting Commits
Similar to code style guidelines we encourage a consistent commit message format as described in commit style guidelines.
Commit Style
The commits in your pull request should be reasonably self-contained. Which means each and every commit in a pull request should make sense both on its own and in general context. That is, a second commit should not resolve an issue that is introduced in an earlier commit. In particular, you will be asked to amend any commit that introduces syntax errors or similar problems even if they are fixed in a later commit.
The commit messages should follow the seven rules, except for "Capitalize the subject line". We also ask you to include the affected code component or module in the first line. A commit message ideally, but not necessarily, follow the given template from home-manager's own documentation
{component}: {description}
{long description}
where {component}
refers to the code component (or module) your change
affects, {description}
is a very brief description of your change, and
{long description}
is an optional clarifying description. As a rare exception,
if there is no clear component, or your change affects many components, then the
{component}
part is optional. See
example commit message for a commit message
that fulfills these requirements.
Example Commit
The commit 69f8e47e9e74c8d3d060ca22e18246b7f7d988ef in home-manager contains the following commit message.
starship: allow running in Emacs if vterm is used
The vterm buffer is backed by libvterm and can handle Starship prompts
without issues.
Similarly, if you are contributing to nvf, you would include the scope of the commit followed by the description:
languages/ruby: init module
Adds a language module for Ruby, adds appropriate formatters and Treesitter grammars
Long description can be omitted if the change is too simple to warrant it. A minor fix in spelling or a formatting change does not warrant long description, however, a module addition or removal does as you would like to provide the relevant context, i.e. the reasoning behind it, for your commit.
Finally, when adding a new module, say modules/foo.nix
, we use the fixed
commit format foo: add module
. You can, of course, still include a long
description if you wish.
In case of nested modules, i.e modules/languages/java.nix
you are recommended
to contain the parent as well - for example languages/java: some major change
.
Code Style
Treewide
Keep lines at a reasonable width, ideally 80 characters or less. This also applies to string literals and module descriptions and documentation.
Nix
nvf is formatted by the alejandra tool and the formatting is checked in
the pull request and push workflows. Run the nix fmt
command inside the
project repository before submitting your pull request.
While Alejandra is mostly opinionated on how code looks after formatting, certain changes are done at the user's discretion based on how the original code was structured.
Please use one line code for attribute sets that contain only one subset. For example:
# parent modules should always be unfolded
# which means module = { value = ... } instead of module.value = { ... }
module = {
value = mkEnableOption "some description" // { default = true; }; # merges can be done inline where possible
# same as parent modules, unfold submodules
subModule = {
# this is an option that contains more than one nested value
# Note: try to be careful about the ordering of `mkOption` arguments.
# General rule of thumb is to order from least to most likely to change.
# This is, for most cases, type < default < description.
# Example, if present, would be between default and description
someOtherValue = mkOption {
type = lib.types.bool;
default = true;
description = "Some other description";
};
};
}
If you move a line down after the merge operator, Alejandra will automatically unfold the whole merged attrset for you, which we do not want.
module = {
key = mkEnableOption "some description" // {
default = true; # we want this to be inline
}; # ...
}
For lists, it is mostly up to your own discretion how you want to format them, but please try to unfold lists if they contain multiple items and especially if they are to include comments.
# this is ok
acceptableList = [
item1 # comment
item2
item3 # some other comment
item4
];
# this is not ok
listToBeAvoided = [item1 item2 /* comment */ item3 item4];
# this is ok
acceptableList = [item1 item2];
# this is also ok if the list is expected to contain more elements
acceptableList= [
item1
item2
# more items if needed...
];
Testing Changes
Once you have made your changes, you will need to test them thoroughly. If it is
a module, add your module option to configuration.nix
(located in the root of
this project) inside neovimConfiguration
. Enable it, and then run the maximal
configuration with nix run .#maximal -Lv
to check for build errors. If neovim
opens in the current directory without any error messages (you can check the
output of :messages
inside neovim to see if there are any errors), then your
changes are good to go. Open your pull request, and it will be reviewed as soon
as possible.
If it is not a new module, but a change to an existing one, then make sure the
module you have changed is enabled in the maximal configuration by editing
configuration.nix
, and then run it with nix run .#maximal -Lv
. Same
procedure as adding a new module will apply here.
Keybinds
As of 0.4, there exists an API for writing your own keybinds and a couple of useful utility functions are available in the extended standard library. The following section contains a general overview to how you may utilize said functions.
Custom Key Mappings Support for a Plugin
To set a mapping, you should define it in vim.keymaps
.
An example, simple keybinding, can look like this:
{
vim.keymaps = [
{
key = "<leader>wq";
mode = ["n"];
action = ":wq<CR>";
silent = true;
desc = "Save file and quit";
}
];
}
There are many settings available in the options. Please refer to the documentation to see a list of them.
nvf provides a helper function, so that you don't have to write the mapping attribute sets every time:
mkKeymap
, which mimics neovim'svim.keymap.set
function
You can read the source code of some modules to see them in action, but the usage should look something like this:
# plugindefinition.nix
{lib, ...}: let
inherit (lib.options) mkEnableOption;
inherit (lib.nvim.binds) mkMappingOption;
in {
options.vim.plugin = {
enable = mkEnableOption "Enable plugin";
# Mappings should always be inside an attrset called mappings
mappings = {
workspaceDiagnostics = mkMappingOption "Workspace diagnostics [trouble]" "<leader>lwd";
documentDiagnostics = mkMappingOption "Document diagnostics [trouble]" "<leader>ld";
lspReferences = mkMappingOption "LSP References [trouble]" "<leader>lr";
quickfix = mkMappingOption "QuickFix [trouble]" "<leader>xq";
locList = mkMappingOption "LOCList [trouble]" "<leader>xl";
symbols = mkMappingOption "Symbols [trouble]" "<leader>xs";
};
}
# config.nix
{
config,
lib,
options,
...
}: let
inherit (lib.modules) mkIf;
inherit (lib.nvim.binds) mkKeymap;
cfg = config.vim.plugin;
keys = cfg.mappings;
inherit (options.vim.lsp.trouble) mappings;
in {
config = mkIf cfg.enable {
vim.keymaps = [
(mkKeymap "n" keys.workspaceDiagnostics "<cmd>Trouble toggle diagnostics<CR>" {desc = mappings.workspaceDiagnostics.description;})
(mkKeymap "n" keys.documentDiagnostics "<cmd>Trouble toggle diagnostics filter.buf=0<CR>" {desc = mappings.documentDiagnostics.description;})
(mkKeymap "n" keys.lspReferences "<cmd>Trouble toggle lsp_references<CR>" {desc = mappings.lspReferences.description;})
(mkKeymap "n" keys.quickfix "<cmd>Trouble toggle quickfix<CR>" {desc = mappings.quickfix.description;})
(mkKeymap "n" keys.locList "<cmd>Trouble toggle loclist<CR>" {desc = mappings.locList.description;})
(mkKeymap "n" keys.symbols "<cmd>Trouble toggle symbols<CR>" {desc = mappings.symbols.description;})
];
};
}
Note
If you have come across a plugin that has an API that doesn't seem to easily allow custom keybindings, don't be scared to implement a draft PR. We'll help you get it done.
Adding Plugins
There are two methods for adding new Neovim plugins to nvf. npins is the faster option that should be preferred if the plugin consists of pure Lua or Vimscript code. In which case there is no building required, and we can easily handle the copying of plugin files. Alternative method, which is required when plugins try to build their own libraries (e.g., in Rust or C) that need to be built with Nix to function correctly.
With npins
npins is the standard method of adding new plugins to nvf. You simply need
the repository URL for the plugin, and can add it as a source to be built
automatically with one command. To add a new Neovim plugin, use npins
. For
example:
nix-shell -p npins # or nix shell nixpkgs#npins if using flakes
Then run:
npins add --name <plugin name> github <owner> <repo> -b <branch>
::: {.note}
Be sure to replace any non-alphanumeric characters with -
for --name
. For
example
npins add --name lazydev-nvim github folke lazydev.nvim -b main
:::
Once the npins
command is done, you can start referencing the plugin as a
string.
{
config.vim.startPlugins = ["lazydev-nvim"];
}
Packaging Complex Plugins
Some plugins require additional packages to be built and substituted to function
correctly. For example blink.cmp requires its own fuzzy matcher library, built
with Rust, to be installed or else defaults to a much slower Lua implementation.
In the Blink documentation, you are advised to build with cargo
but that is
not ideal since we are leveraging the power of Nix. In this case the ideal
solution is to write a derivation for the plugin.
We use buildRustPackage
to build the library from the repository root, and
copy everything in the postInstall
phase.
postInstall = ''
cp -r {lua,plugin} "$out"
mkdir -p "$out/doc"
cp 'doc/'*'.txt' "$out/doc/"
mkdir -p "$out/target"
mv "$out/lib" "$out/target/release"
'';
In a similar fashion, you may utilize stdenv.mkDerivation
and other Nixpkgs
builders to build your library from source, and copy the relevant files and Lua
plugin files in the postInstall
phase. Do note, however, that you still need
to fetch the plugin sources somehow. npins is, once again, the recommended
option to fetch the plugin sources. Refer to the previous section on how to use
npins to add a new plugin.
Plugins built from source must go into the flake/pkgs/by-name
overlay. It will
automatically create flake outputs for individual packages. Lastly, you must add
your package to the plugin builder (pluginBuilders
) function manually in
modules/wrapper/build/config.nix
. Once done, you may refer to your plugin as a
string.
{
config.vim.startPlugins = ["blink-cmp"];
}
Modular setup options
Most plugins is initialized with a call to require('plugin').setup({...})
.
We use a special function that lets you easily add support for such setup
options in a modular way: mkPluginSetupOption
.
Once you have added the source of the plugin as shown above, you can define the setup options like this:
# in modules/.../your-plugin/your-plugin.nix
{lib, ...}:
let
inherit (lib.types) bool int;
inherit (lib.nvim.types) mkPluginSetupOption;
in {
options.vim.your-plugin = {
setupOpts = mkPluginSetupOption "plugin name" {
enable_feature_a = mkOption {
type = bool;
default = false;
# ...
};
number_option = mkOption {
type = int;
default = 3;
# ...
};
};
};
}
# in modules/.../your-plugin/config.nix
{lib, config, ...}:
let
cfg = config.vim.your-plugin;
in {
vim.luaConfigRC = lib.nvim.dag.entryAnywhere ''
require('plugin-name').setup(${lib.nvim.lua.toLuaObject cfg.setupOpts})
'';
}
This above config will result in this Lua script:
require('plugin-name').setup({
enable_feature_a = false,
number_option = 3,
})
Now users can set any of the pre-defined option field, and can also add their own fields!
# in user's config
{
vim.your-plugin.setupOpts = {
enable_feature_a = true;
number_option = 4;
another_field = "hello";
size = { # nested fields work as well
top = 10;
};
};
}
Details of toLuaObject
As you've seen above, toLuaObject
is used to convert our nix attrSet
cfg.setupOpts
, into a lua table. Here are some rules of the conversion:
-
Nix
null
converts to luanil
-
Number and strings convert to their lua counterparts
-
Nix attribute sets (
{}
) and lists ([]
) convert into Lua dictionaries and tables respectively. Here is an example of Nix -> Lua conversion.{foo = "bar"}
->{["foo"] = "bar"}
["foo" "bar"]
->{"foo", "bar"}
-
You can write raw Lua code using
lib.generators.mkLuaInline
. This function is part of nixpkgs, and is accessible without relying on nvf's extended library.mkLuaInline "function add(a, b) return a + b end"
will yield the following result:
{ _type = "lua-inline"; expr = "function add(a, b) return a + b end"; }
The above expression will be interpreted as a Lua expression in the final config. Without the
mkLuaInline
function, you will only receive a string literal. You can use it to feed plugin configuration tables Lua functions that return specific values as expected by the plugins.{ vim.your-plugin.setupOpts = { on_init = lib.generators.mkLuaInline '' function() print('we can write lua!') end ''; }; }
Lazy plugins
If the plugin can be lazy-loaded, vim.lazy.plugins
should be used to add it.
Lazy plugins are managed by lz.n
.
# in modules/.../your-plugin/config.nix
{config, ...}: let
cfg = config.vim.your-plugin;
in {
vim.lazy.plugins.your-plugin = {
# Instead of vim.startPlugins, use this:
package = "your-plugin";
# ıf your plugin uses the `require('your-plugin').setup{...}` pattern
setupModule = "your-plugin";
inherit (cfg) setupOpts;
# Events that trigger this plugin to be loaded
event = ["DirChanged"];
cmd = ["YourPluginCommand"];
# Plugin Keymaps
keys = [
# We'll cover this in detail in the 'keybinds' section
{
key = "<leader>d";
mode = "n";
action = ":YourPluginCommand";
}
];
};
}
This results in the following lua code:
require('lz.n').load({
{
"name-of-your-plugin",
after = function()
require('your-plugin').setup({
--[[ your setupOpts ]]--
})
end,
event = {"DirChanged"},
cmd = {"YourPluginCommand"},
keys = {
{"<leader>d", ":YourPluginCommand", mode = {"n"}},
},
}
})
A full list of options can be found in the vim.lazy.plugins
spec on the
rendered manual.