render: add OpenGL resource caching; optimize texture handling

Mildly improves rendering performance by caching OpenGL resources.
Namely:

- Cache shader program, VBO/EBO, and textures per output
- Automatically free image data after GPU upload
- Force RGBA format for consistent texture handling
- Track texture state across output changes
- Add texture invalidation on image changes

This reduces the memory usage by a solid 30MB, but it's still not quite
enough. I expect (or rather, hope) that we can cut it by half.

Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I6a6a6964eebc783c5bc07b1fef7548a8d49f529c
This commit is contained in:
raf 2025-09-29 18:40:39 +03:00
commit d1116e7721
Signed by: NotAShelf
GPG key ID: 29D95B64378DB4BF
4 changed files with 221 additions and 114 deletions

View file

@ -49,11 +49,12 @@ int chroma_image_load(chroma_image_t *image, const char *path) {
(double)file_size / (1024.0 * 1024.0));
}
// Load image data using stb_image
stbi_set_flip_vertically_on_load(0); // Keep images right-side up
// Load image data using stb_image, force RGBA format to avoid conversion
stbi_set_flip_vertically_on_load(0); // keep images right-side up
image->data =
stbi_load(path, &image->width, &image->height, &image->channels, 0);
stbi_load(path, &image->width, &image->height, &image->channels, 4);
image->channels = 4; // always RGBA after forced conversion
if (!image->data) {
chroma_log("ERROR", "Failed to load image %s: %s", path,
stbi_failure_reason());
@ -68,39 +69,14 @@ int chroma_image_load(chroma_image_t *image, const char *path) {
return CHROMA_ERROR_IMAGE;
}
// Check supported formats
if (image->channels < 3 || image->channels > 4) {
chroma_log("ERROR",
"Unsupported image format: %d channels (need RGB or RGBA)",
// Validate we have RGBA data (should always be true with forced conversion)
if (image->channels != 4) {
chroma_log("ERROR", "Failed to load image as RGBA: got %d channels",
image->channels);
chroma_image_free(image);
return CHROMA_ERROR_IMAGE;
}
// Convert RGB to RGBA if necessary for consistent handling
if (image->channels == 3) {
int pixel_count = image->width * image->height;
unsigned char *rgba_data = malloc(pixel_count * 4);
if (!rgba_data) {
chroma_log("ERROR", "Failed to allocate memory for RGBA conversion");
chroma_image_free(image);
return CHROMA_ERROR_MEMORY;
}
// Convert RGB to RGBA
for (int i = 0; i < pixel_count; i++) {
rgba_data[i * 4 + 0] = image->data[i * 3 + 0]; // R
rgba_data[i * 4 + 1] = image->data[i * 3 + 1]; // G
rgba_data[i * 4 + 2] = image->data[i * 3 + 2]; // B
rgba_data[i * 4 + 3] = 255; // A
}
// Replace original data
stbi_image_free(image->data);
image->data = rgba_data;
image->channels = 4;
}
image->loaded = true;
chroma_log("INFO", "Loaded image: %s (%dx%d, %d channels, %.2f MB)", path,
@ -118,13 +94,8 @@ void chroma_image_free(chroma_image_t *image) {
}
if (image->data) {
if (image->channels == 4 && strlen(image->path) > 0) {
// If we converted from RGB to RGBA, use regular free()
free(image->data);
} else {
// If loaded directly by stb_image, use stbi_image_free()
stbi_image_free(image->data);
}
// Always use stbi_image_free since we load directly with stbi_load
stbi_image_free(image->data);
image->data = NULL;
}
@ -265,4 +236,4 @@ void chroma_image_init_stb(void) {
stbi_ldr_to_hdr_scale(1.0f);
chroma_log("DEBUG", "Initialized stb_image library");
}
}