Simple, lightweight and efficinent wallpaper daeemon for Wayland
Mildly improves rendering performance by caching OpenGL resources. Namely: - Cache shader program, VBO/EBO, and textures per output - Automatically free image data after GPU upload - Force RGBA format for consistent texture handling - Track texture state across output changes - Add texture invalidation on image changes This reduces the memory usage by a solid 30MB, but it's still not quite enough. I expect (or rather, hope) that we can cut it by half. Signed-off-by: NotAShelf <raf@notashelf.dev> Change-Id: I6a6a6964eebc783c5bc07b1fef7548a8d49f529c |
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include | ||
protocols | ||
src | ||
systemd | ||
.editorconfig | ||
.envrc | ||
.gitignore | ||
flake.lock | ||
flake.nix | ||
LICENSE | ||
Makefile | ||
shell.nix |