mirror of
https://github.com/NotAShelf/Echo.git
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229 lines
5.9 KiB
Go
229 lines
5.9 KiB
Go
// Package godotenv is a go port of the ruby dotenv library (https://github.com/bkeepers/dotenv)
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//
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// Examples/readme can be found on the GitHub page at https://github.com/joho/godotenv
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//
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// The TL;DR is that you make a .env file that looks something like
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//
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// SOME_ENV_VAR=somevalue
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//
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// and then in your go code you can call
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//
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// godotenv.Load()
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//
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// and all the env vars declared in .env will be available through os.Getenv("SOME_ENV_VAR")
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package godotenv
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import (
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"bytes"
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"fmt"
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"io"
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"os"
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"os/exec"
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"sort"
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"strconv"
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"strings"
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)
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const doubleQuoteSpecialChars = "\\\n\r\"!$`"
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// Parse reads an env file from io.Reader, returning a map of keys and values.
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func Parse(r io.Reader) (map[string]string, error) {
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var buf bytes.Buffer
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_, err := io.Copy(&buf, r)
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if err != nil {
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return nil, err
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}
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return UnmarshalBytes(buf.Bytes())
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}
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// Load will read your env file(s) and load them into ENV for this process.
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//
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// Call this function as close as possible to the start of your program (ideally in main).
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//
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// If you call Load without any args it will default to loading .env in the current path.
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//
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// You can otherwise tell it which files to load (there can be more than one) like:
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//
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// godotenv.Load("fileone", "filetwo")
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//
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// It's important to note that it WILL NOT OVERRIDE an env variable that already exists - consider the .env file to set dev vars or sensible defaults.
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func Load(filenames ...string) (err error) {
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filenames = filenamesOrDefault(filenames)
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for _, filename := range filenames {
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err = loadFile(filename, false)
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if err != nil {
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return // return early on a spazout
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}
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}
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return
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}
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// Overload will read your env file(s) and load them into ENV for this process.
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//
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// Call this function as close as possible to the start of your program (ideally in main).
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//
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// If you call Overload without any args it will default to loading .env in the current path.
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//
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// You can otherwise tell it which files to load (there can be more than one) like:
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//
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// godotenv.Overload("fileone", "filetwo")
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//
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// It's important to note this WILL OVERRIDE an env variable that already exists - consider the .env file to forcefully set all vars.
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func Overload(filenames ...string) (err error) {
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filenames = filenamesOrDefault(filenames)
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for _, filename := range filenames {
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err = loadFile(filename, true)
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if err != nil {
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return // return early on a spazout
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}
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}
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return
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}
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// Read all env (with same file loading semantics as Load) but return values as
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// a map rather than automatically writing values into env
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func Read(filenames ...string) (envMap map[string]string, err error) {
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filenames = filenamesOrDefault(filenames)
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envMap = make(map[string]string)
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for _, filename := range filenames {
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individualEnvMap, individualErr := readFile(filename)
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if individualErr != nil {
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err = individualErr
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return // return early on a spazout
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}
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for key, value := range individualEnvMap {
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envMap[key] = value
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}
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}
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return
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}
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// Unmarshal reads an env file from a string, returning a map of keys and values.
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func Unmarshal(str string) (envMap map[string]string, err error) {
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return UnmarshalBytes([]byte(str))
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}
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// UnmarshalBytes parses env file from byte slice of chars, returning a map of keys and values.
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func UnmarshalBytes(src []byte) (map[string]string, error) {
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out := make(map[string]string)
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err := parseBytes(src, out)
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return out, err
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}
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// Exec loads env vars from the specified filenames (empty map falls back to default)
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// then executes the cmd specified.
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//
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// Simply hooks up os.Stdin/err/out to the command and calls Run().
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//
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// If you want more fine grained control over your command it's recommended
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// that you use `Load()`, `Overload()` or `Read()` and the `os/exec` package yourself.
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func Exec(filenames []string, cmd string, cmdArgs []string, overload bool) error {
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op := Load
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if overload {
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op = Overload
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}
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if err := op(filenames...); err != nil {
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return err
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}
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command := exec.Command(cmd, cmdArgs...)
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command.Stdin = os.Stdin
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command.Stdout = os.Stdout
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command.Stderr = os.Stderr
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return command.Run()
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}
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// Write serializes the given environment and writes it to a file.
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func Write(envMap map[string]string, filename string) error {
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content, err := Marshal(envMap)
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if err != nil {
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return err
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}
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file, err := os.Create(filename)
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if err != nil {
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return err
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}
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defer file.Close()
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_, err = file.WriteString(content + "\n")
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if err != nil {
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return err
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}
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return file.Sync()
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}
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// Marshal outputs the given environment as a dotenv-formatted environment file.
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// Each line is in the format: KEY="VALUE" where VALUE is backslash-escaped.
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func Marshal(envMap map[string]string) (string, error) {
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lines := make([]string, 0, len(envMap))
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for k, v := range envMap {
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if d, err := strconv.Atoi(v); err == nil {
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lines = append(lines, fmt.Sprintf(`%s=%d`, k, d))
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} else {
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lines = append(lines, fmt.Sprintf(`%s="%s"`, k, doubleQuoteEscape(v)))
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}
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}
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sort.Strings(lines)
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return strings.Join(lines, "\n"), nil
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}
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func filenamesOrDefault(filenames []string) []string {
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if len(filenames) == 0 {
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return []string{".env"}
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}
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return filenames
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}
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func loadFile(filename string, overload bool) error {
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envMap, err := readFile(filename)
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if err != nil {
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return err
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}
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currentEnv := map[string]bool{}
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rawEnv := os.Environ()
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for _, rawEnvLine := range rawEnv {
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key := strings.Split(rawEnvLine, "=")[0]
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currentEnv[key] = true
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}
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for key, value := range envMap {
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if !currentEnv[key] || overload {
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_ = os.Setenv(key, value)
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}
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}
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return nil
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}
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func readFile(filename string) (envMap map[string]string, err error) {
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file, err := os.Open(filename)
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if err != nil {
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return
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}
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defer file.Close()
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return Parse(file)
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}
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func doubleQuoteEscape(line string) string {
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for _, c := range doubleQuoteSpecialChars {
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toReplace := "\\" + string(c)
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if c == '\n' {
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toReplace = `\n`
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}
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if c == '\r' {
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toReplace = `\r`
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}
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line = strings.Replace(line, string(c), toReplace, -1)
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}
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return line
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}
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