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8 changed files with 3206 additions and 64 deletions
4
.gitignore
vendored
4
.gitignore
vendored
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@ -39,4 +39,6 @@ chessmcu_default/
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# End of https://www.toptal.com/developers/gitignore/api/mplabx
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# End of https://www.toptal.com/developers/gitignore/api/mplabx
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localTest/
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localTest/
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docs/
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.ca/
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75
Board.cpp
75
Board.cpp
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@ -88,6 +88,21 @@ void Board::setupInitialPosition() {
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}
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}
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return;
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return;
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}
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}
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/**
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* Sets entire board to nullptr
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*/
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void Board::clearBoard() {
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for(int i = 0; i < 8; i++) {
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for(int j = 0; j < 8; j++)
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boardGrid[i][j] = nullptr;
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}
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}
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/**
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* Takes a FEN string and creates a board to that spec
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* @param strFEN A full FEN string
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* @return Returns -1 on failure, 0 on success
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*/
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int Board::setupFromFEN(std::string strFEN) {
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int Board::setupFromFEN(std::string strFEN) {
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std::vector<std::string> splitFEN = split(strFEN, ' ');
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std::vector<std::string> splitFEN = split(strFEN, ' ');
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@ -151,8 +166,8 @@ int Board::setupFromFEN(std::string strFEN) {
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boardGrid[rank][file] = std::make_unique<King>(PIECE_WHITE);
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boardGrid[rank][file] = std::make_unique<King>(PIECE_WHITE);
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wKingPlaced = true;
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wKingPlaced = true;
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// store king position for later
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// store king position for later
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whiteKing.file = file;
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whiteKing.file = static_cast<File>(file);
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whiteKing.rank = rank;
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whiteKing.rank = static_cast<Rank>(rank);
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file++;
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file++;
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}
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}
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break;
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break;
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@ -165,8 +180,8 @@ int Board::setupFromFEN(std::string strFEN) {
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boardGrid[rank][file] = std::make_unique<King>(PIECE_BLACK);
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boardGrid[rank][file] = std::make_unique<King>(PIECE_BLACK);
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bKingPlaced = true;
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bKingPlaced = true;
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// store king position for later
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// store king position for later
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blackKing.file = file;
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blackKing.file = static_cast<File>(file);
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blackKing.rank = rank;
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blackKing.rank = static_cast<Rank>(rank);
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file++;
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file++;
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}
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}
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break;
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break;
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@ -225,8 +240,11 @@ int Board::setupFromFEN(std::string strFEN) {
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// ====== END OF FIELD 2 ======
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// ====== END OF FIELD 2 ======
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// ====== START OF FIELD 3 ======
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// ====== START OF FIELD 3 ======
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std::string k = "k", K = "K", q = "q", Q = "Q";
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std::string k = "k", K = "K", q = "q", Q = "Q";
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auto &bKing = this->getPieceAt(blackKing);
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// yeah this is hacky af but it works... blame SO
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auto &wKing = this->getPieceAt(whiteKing);
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Piece *baseBKing = getPieceAt(blackKing).get();
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Piece *baseWKing = getPieceAt(whiteKing).get();
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King *bKing = dynamic_cast<King *>(baseBKing);
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King *wKing = dynamic_cast<King *>(baseWKing);
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if(splitFEN[2] == "-") {
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if(splitFEN[2] == "-") {
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// nobody can castle, either side
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// nobody can castle, either side
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bKing->setCastleKS(false);
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bKing->setCastleKS(false);
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@ -253,34 +271,47 @@ int Board::setupFromFEN(std::string strFEN) {
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// ====== END OF FIELD 3 ======
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// ====== END OF FIELD 3 ======
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// ====== START OF FIELD 4 ======
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// ====== START OF FIELD 4 ======
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// if a pawn has just moved and can be attacked enPassant, it will be listed here
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// if a pawn has just moved and can be attacked enPassant, it will be listed here
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//#ifdef DEBUG
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// for(auto &ranks : boardGrid) {
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#ifdef DEBUG
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// for(auto &files : ranks) {
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for(auto &ranks : boardGrid) {
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// if(files)
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for(auto &files : ranks) {
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// std::cout << files->getPieceName() << " ";
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if(files)
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// else
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std::cout << files->getPieceName() << " ";
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// std::cout << "E ";
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else
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// }
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std::cout << "E ";
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// std::cout << "\n";
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}
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// }
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std::cout << "\n";
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//#endif
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}
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#endif
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return 0;
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return 0;
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}
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}
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void Board::nextTurn() {
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playerTurn = (playerTurn == PL_WHITE) ? PL_BLACK : PL_WHITE; // switch to other player's turn
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// do initial checks -- is their king in check? do they have any legal moves?
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// stalemate check - do we really need to call getLegalMoves() on every single Piece?
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}
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/**
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* This function should only be called after you have confirmed the move is legal!
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* This will execute the move and assume you've already checked it.
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* @param from The Square on which the Piece is departing
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* @param to The Square to which the Piece is moving to
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*/
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void Board::movePiece(Square from, Square to) {
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void Board::movePiece(Square from, Square to) {
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return;
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return;
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}
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}
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void Board::deserializeBoard(uint64_t incomingBoard) {
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void Board::deserializeBoard(uint64_t incomingBoard) {
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uint8_t boardRows[8];
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union {
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uint8_t boardRows[8];
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uint64_t fullBoard;
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} serialBoard;
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for(int i = 0; i < 8; i++)
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for(int i = 0; i < 8; i++)
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boardRows[i] = (incomingBoard >> (8 * i)) & 0xFF;
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serialBoard.boardRows[i] = static_cast<uint8_t>((incomingBoard >> (8 * i)) & 0xFF);
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// how do we then figure out what has moved?
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// how do we then figure out what has moved?
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return;
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return;
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}
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}
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std::unique_ptr<Piece> &Board::getPieceAt(Square square) {
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std::unique_ptr<Piece> &Board::getPieceAt(Square square) {
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return boardGrid[square.rank][square.file];
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return boardGrid[static_cast<int>(square.rank)][static_cast<int>(square.file)];
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}
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}
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78
Piece.cpp
78
Piece.cpp
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@ -25,6 +25,27 @@ std::vector<Move> Piece::getLegalMoves(const Square &from, Board &board) const {
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std::vector<Move> moveList;
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std::vector<Move> moveList;
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return moveList;
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return moveList;
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}
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}
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bool Piece::finalMoveChecks(std::vector<Move> *moveList, Board &board) {
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// This function needs to do the final checks before declaring a move legal
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// Check to see if the piece that is being moves is currently blocking check
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// Check to see if a castle is trying to go through check or out of check
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// Check if it's a piece trying to capture the King (though this shouldn't happen normally)
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return true;
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}
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// *INDENT-OFF*
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//
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// ## #
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// #
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// # ## ## # ## ## #
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// # # # # # # #
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// ## # # # # #
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// # # # # # # #
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// ## ## ##### ### ## ###
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// #
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// ###
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// *INDENT-ON*
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bool King::checkForCheck(Board &board) const {
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bool King::checkForCheck(Board &board) const {
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std::vector<std::vector<int>> kingVulnerable = {
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std::vector<std::vector<int>> kingVulnerable = {
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{-1, 0}, // Up
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{-1, 0}, // Up
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@ -159,6 +180,18 @@ std::vector<Move> King::getLegalMoves(const Square &from, Board &board) const {
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return moveList;
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return moveList;
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}
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}
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// *INDENT-OFF*
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//
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// ##
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// #
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// # ### ## ## # ##
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// # # # # # # #
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// # # # # # ##
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// # # # # # # #
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// #### ## ## ## ##
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//
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// *INDENT-OM*
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std::vector<Move> Rook::getLegalMoves(const Square &from, Board &board) const {
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std::vector<Move> Rook::getLegalMoves(const Square &from, Board &board) const {
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std::vector<Move> moveList;
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std::vector<Move> moveList;
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const int directions[4][2] = {
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const int directions[4][2] = {
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@ -189,6 +222,16 @@ std::vector<Move> Rook::getLegalMoves(const Square &from, Board &board) const {
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return moveList;
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return moveList;
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}
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}
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// *INDENT-OFF*
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// ## # ## ## ## ## # ##
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// # # # # # # # # # #
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// # # # # ### ### # #
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// # # # # # # # #
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// ### ## # ### ### ### ##
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// #
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// ###
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// *INDENT-ON*
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std::vector<Move> Queen::getLegalMoves(const Square &from, Board &board) const {
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std::vector<Move> Queen::getLegalMoves(const Square &from, Board &board) const {
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std::vector<Move> moveList;
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std::vector<Move> moveList;
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std::vector<std::vector<int>> directions = {
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std::vector<std::vector<int>> directions = {
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@ -226,6 +269,18 @@ std::vector<Move> Queen::getLegalMoves(const Square &from, Board &board) const {
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return moveList;
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return moveList;
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}
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}
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// *INDENT-OFF*
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// ## # ## #
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// # # #
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// # ## # ## ## ## # ### ####
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||||||
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// # # # # # # # # # #
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||||||
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// ## # # # # # # # #
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||||||
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// # # # # # # # # # # #
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||||||
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// ## ## ### ## ##### ### ### ## ##
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||||||
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// #
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// ###
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// *INDENT-ON*
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std::vector<Move> Knight::getLegalMoves(const Square &from, Board &board) const {
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std::vector<Move> Knight::getLegalMoves(const Square &from, Board &board) const {
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std::vector<Move> moveList;
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std::vector<Move> moveList;
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std::vector<std::vector<int>> directions = {
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std::vector<std::vector<int>> directions = {
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@ -241,6 +296,18 @@ std::vector<Move> Knight::getLegalMoves(const Square &from, Board &board) const
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return moveList;
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return moveList;
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}
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}
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// *INDENT-OFF*
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// ## # ##
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// # #
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||||||
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// ### ## ### ### ## # ##
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||||||
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// # # # # # # # # # #
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||||||
|
// # # # ## # # # # # #
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||||||
|
// # # # # # # # # # #
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||||||
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// #### ##### ### ### ## ## ###
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||||||
|
// #
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// ###
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// *INDENT-ON*
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std::vector<Move> Bishop::getLegalMoves(const Square &from, Board &board) const {
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std::vector<Move> Bishop::getLegalMoves(const Square &from, Board &board) const {
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std::vector<Move> moveList;
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std::vector<Move> moveList;
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std::vector<std::vector<int>> directions = {
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std::vector<std::vector<int>> directions = {
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|
@ -252,6 +319,17 @@ std::vector<Move> Bishop::getLegalMoves(const Square &from, Board &board) const
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return moveList;
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return moveList;
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}
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}
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|
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// *INDENT-OFF*
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//
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// # ## ## # # ## # ##
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||||||
|
// # # # # # # # #
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||||||
|
// # # ### # # # # #
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||||||
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// # # # # # # # #
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||||||
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// ### ## # # # ### ##
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||||||
|
// #
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// ###
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// *INDENT-ON*
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std::vector<Move> Pawn::getLegalMoves(const Square &from, Board &board) const {
|
std::vector<Move> Pawn::getLegalMoves(const Square &from, Board &board) const {
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std::vector<Move> moveList;
|
std::vector<Move> moveList;
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const int directions[2][4][2] = {
|
const int directions[2][4][2] = {
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@ -13,7 +13,6 @@
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#include <memory>
|
#include <memory>
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#include <string>
|
#include <string>
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#include <vector>
|
#include <vector>
|
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#include <iostream>
|
|
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|
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#include "Piece.hpp"
|
#include "Piece.hpp"
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|
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@ -24,24 +23,28 @@ enum Players { PL_WHITE, PL_BLACK };
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struct Square;
|
struct Square;
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|
|
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class Board {
|
class Board {
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private:
|
private:
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friend class Piece;
|
friend class Piece; // this doesn't seem to do anything
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Players playerTurn;
|
Players playerTurn;
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public:
|
public:
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// this should be protected, but even when Piece is declared as a friend,
|
// this should be protected, but even when Piece is declared as a friend,
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// accessing it in Piece.cpp threw an error
|
// accessing it in Piece.cpp threw an error
|
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std::vector<std::vector<std::unique_ptr<Piece>>> boardGrid;
|
std::vector<std::vector<std::unique_ptr<Piece>>> boardGrid;
|
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Board();
|
Board();
|
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virtual ~Board();
|
virtual ~Board();
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|
|
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void setupInitialPosition();
|
void setupInitialPosition();
|
||||||
std::unique_ptr<Piece> &getPieceAt(Square square);
|
|
||||||
void movePiece(Square from, Square to);
|
void clearBoard();
|
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int setupFromFEN(std::string strFEN);
|
std::unique_ptr<Piece> &getPieceAt(Square square);
|
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bool isInBounds(Square square) const;
|
void movePiece(Square from, Square to);
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bool isEmpty(Square square) const;
|
void nextTurn();
|
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uint64_t serialBoard = 0xFFFF00000000FFFF; // opening position
|
int setupFromFEN(std::string strFEN);
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void deserializeBoard(uint64_t incomingBoard);
|
bool isInBounds(Square square) const;
|
||||||
|
bool isEmpty(Square square) const;
|
||||||
|
// serial shift register stuff
|
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|
uint64_t serialBoard = 0xFFFF00000000FFFF; // opening position
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|
void deserializeBoard(uint64_t incomingBoard);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // BOARD_HPP
|
#endif // BOARD_HPP
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|
|
|
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|
@ -9,6 +9,19 @@
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#ifndef PIECE_HPP
|
#ifndef PIECE_HPP
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#define PIECE_HPP
|
#define PIECE_HPP
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|
|
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|
/** @file Piece.hpp
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||||||
|
* @brief The header files for the Piece class.
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|
*
|
||||||
|
* This file contains not only the definition of the Piece class itself, but also all
|
||||||
|
* of the derived classes (King, Queen, Rook, etc.) I was considering having them be in
|
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|
* separate files, but each derived class does not contain that much code, so keeping them
|
||||||
|
* all in one place seemed easier to deal with. This may change in the future!
|
||||||
|
*
|
||||||
|
* Also defined here are important enums that help abstract chess terms, for example the
|
||||||
|
* PieceType, PieceColour, Rank, File, etc. These allow the code to be more readable and
|
||||||
|
* it helps make it obvious what certain bits of code are doing.
|
||||||
|
*/
|
||||||
|
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
|
|
@ -38,28 +51,45 @@ enum CastleSide {
|
||||||
KINGSIDE = 1, QUEENSIDE = 2
|
KINGSIDE = 1, QUEENSIDE = 2
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/** @struct Square
|
||||||
|
* A struct that represents a square on the chess board.
|
||||||
|
*/
|
||||||
struct Square {
|
struct Square {
|
||||||
Rank rank;
|
Rank rank; /**< enum Rank rank represents the rank of the Square */
|
||||||
File file;
|
File file; /**< enum File file represents the file of the Square */
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A function to test if the square is a valid square on the chessboard
|
||||||
|
* @return True if the square is within the chessboard, False otherwise
|
||||||
|
*/
|
||||||
bool isValid() const {
|
bool isValid() const {
|
||||||
return rank >= 0 && rank < 8 && file >= 0 && file < 8;
|
return rank >= 0 && rank < 8 && file >= 0 && file < 8;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
/**
|
||||||
|
* A struct representing the start and end squares of a Move.
|
||||||
|
*/
|
||||||
struct Move {
|
struct Move {
|
||||||
Square from;
|
Square from;
|
||||||
Square to;
|
Square to;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @class Piece Piece.hpp "inc/Piece.hpp"
|
||||||
|
* @brief A class abstracting chess pieces
|
||||||
|
*
|
||||||
|
* This is a polymorphic base class containing the basic properties all chess pieces have.
|
||||||
|
* It is intended to be extended by a child class for each piece Type, i.e. King, Queen, etc.
|
||||||
|
*/
|
||||||
class Piece {
|
class Piece {
|
||||||
private:
|
private:
|
||||||
friend class Board;
|
friend class Board;
|
||||||
protected:
|
protected:
|
||||||
PieceColour colour;
|
PieceColour colour;
|
||||||
PieceType pieceType;
|
PieceType pieceType;
|
||||||
std::string pieceName;
|
std::string pieceName; /**< std::string pieceName is a string showing the full name of the piece, i.e. "PAWN" */
|
||||||
char pieceSymbol;
|
std::string
|
||||||
|
pieceSymbol; /**< std::string pieceSymbol is a single character, using the standard algebraic chess notation, ie N for Knight */
|
||||||
bool hasMoved = false;
|
bool hasMoved = false;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
@ -67,7 +97,7 @@ class Piece {
|
||||||
Piece(PieceColour pColour) : colour(pColour) {
|
Piece(PieceColour pColour) : colour(pColour) {
|
||||||
}
|
}
|
||||||
virtual ~Piece();
|
virtual ~Piece();
|
||||||
virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const;
|
|
||||||
|
|
||||||
PieceColour getColour() const {
|
PieceColour getColour() const {
|
||||||
return colour;
|
return colour;
|
||||||
|
|
@ -77,7 +107,7 @@ class Piece {
|
||||||
return pieceName;
|
return pieceName;
|
||||||
}
|
}
|
||||||
|
|
||||||
char getPieceSymbol() const {
|
std::string getPieceSymbol() const {
|
||||||
return pieceSymbol;
|
return pieceSymbol;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -88,6 +118,19 @@ class Piece {
|
||||||
bool checkIfMoved() const {
|
bool checkIfMoved() const {
|
||||||
return hasMoved;
|
return hasMoved;
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* A virtual const function that should get all legal moves for a piece, but it may
|
||||||
|
* include some moves that need to be pruned, like those exposing the king to check.
|
||||||
|
* Still working out how to handle this.
|
||||||
|
*
|
||||||
|
* @param from the Square the Piece is currently on
|
||||||
|
* @param board A reference to the Board we are analyzing
|
||||||
|
* @return std::vector of Move: a list of all potentially legal moves
|
||||||
|
*/
|
||||||
|
virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const;
|
||||||
|
|
||||||
|
bool finalMoveChecks(std::vector<Move> *moveList, Board &board);
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class King : public Piece {
|
class King : public Piece {
|
||||||
|
|
@ -97,7 +140,7 @@ class King : public Piece {
|
||||||
|
|
||||||
King(PieceColour colour) : Piece(colour) {
|
King(PieceColour colour) : Piece(colour) {
|
||||||
pieceName = "King";
|
pieceName = "King";
|
||||||
pieceSymbol = 'K';
|
pieceSymbol = "K";
|
||||||
pieceType = KING;
|
pieceType = KING;
|
||||||
}
|
}
|
||||||
virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const override;
|
virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const override;
|
||||||
|
|
@ -107,14 +150,12 @@ class King : public Piece {
|
||||||
bool checkForCastle(enum CastleSide side) const {
|
bool checkForCastle(enum CastleSide side) const {
|
||||||
if(side == KINGSIDE)
|
if(side == KINGSIDE)
|
||||||
return canCastleKS;
|
return canCastleKS;
|
||||||
|
|
||||||
else if(side == QUEENSIDE)
|
else if(side == QUEENSIDE)
|
||||||
return canCastleQS;
|
return canCastleQS;
|
||||||
|
|
||||||
else
|
else
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void setCastleQS(bool canCastle) {
|
void setCastleQS(bool canCastle) {
|
||||||
canCastleQS = canCastle;
|
canCastleQS = canCastle;
|
||||||
}
|
}
|
||||||
|
|
@ -133,7 +174,7 @@ class Rook : public Piece {
|
||||||
|
|
||||||
Rook(PieceColour colour) : Piece(colour) {
|
Rook(PieceColour colour) : Piece(colour) {
|
||||||
pieceName = "Rook";
|
pieceName = "Rook";
|
||||||
pieceSymbol = 'R';
|
pieceSymbol = "R";
|
||||||
pieceType = ROOK;
|
pieceType = ROOK;
|
||||||
}
|
}
|
||||||
virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const override;
|
virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const override;
|
||||||
|
|
@ -145,7 +186,7 @@ class Queen : public Piece {
|
||||||
|
|
||||||
Queen(PieceColour colour) : Piece(colour) {
|
Queen(PieceColour colour) : Piece(colour) {
|
||||||
pieceName = "Queen";
|
pieceName = "Queen";
|
||||||
pieceSymbol = 'Q';
|
pieceSymbol = "Q";
|
||||||
pieceType = QUEEN;
|
pieceType = QUEEN;
|
||||||
}
|
}
|
||||||
virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const override;
|
virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const override;
|
||||||
|
|
@ -157,7 +198,7 @@ class Knight : public Piece {
|
||||||
|
|
||||||
Knight(PieceColour colour) : Piece(colour) {
|
Knight(PieceColour colour) : Piece(colour) {
|
||||||
pieceName = "Knight";
|
pieceName = "Knight";
|
||||||
pieceSymbol = 'N';
|
pieceSymbol = "N";
|
||||||
pieceType = KNIGHT;
|
pieceType = KNIGHT;
|
||||||
}
|
}
|
||||||
virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const override;
|
virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const override;
|
||||||
|
|
@ -169,7 +210,7 @@ class Bishop : public Piece {
|
||||||
|
|
||||||
Bishop(PieceColour colour) : Piece(colour) {
|
Bishop(PieceColour colour) : Piece(colour) {
|
||||||
pieceName = "Bishop";
|
pieceName = "Bishop";
|
||||||
pieceSymbol = 'B';
|
pieceSymbol = "B";
|
||||||
pieceType = BISHOP;
|
pieceType = BISHOP;
|
||||||
}
|
}
|
||||||
virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const override;
|
virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const override;
|
||||||
|
|
@ -181,12 +222,12 @@ class Pawn : public Piece {
|
||||||
|
|
||||||
Pawn(PieceColour colour) : Piece(colour) {
|
Pawn(PieceColour colour) : Piece(colour) {
|
||||||
pieceName = "Pawn";
|
pieceName = "Pawn";
|
||||||
pieceSymbol = 'P';
|
pieceSymbol = "P";
|
||||||
pieceType = PAWN;
|
pieceType = PAWN;
|
||||||
}
|
}
|
||||||
virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const override;
|
virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const override;
|
||||||
void promote(const Square &promotionSquare, Board &board, PieceType promoteTo);
|
void promote(const Square &promotionSquare, Board &board, PieceType promoteTo);
|
||||||
protected:
|
protected:
|
||||||
bool vulnEnPassant = false;
|
bool vulnEnPassant = false;
|
||||||
bool firstMove = true;
|
bool firstMove = true;
|
||||||
};
|
};
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
/*
|
/*
|
||||||
* File: strFuncs.hpp
|
* File: strFuncs.hpp
|
||||||
* Author: amr
|
* Author: amr
|
||||||
*
|
*
|
||||||
|
|
|
||||||
7
main.cpp
7
main.cpp
|
|
@ -157,8 +157,8 @@ void initInterrupts(void) {
|
||||||
INTCONbits.MVEC = 1; // Enable multi-vector interrupts
|
INTCONbits.MVEC = 1; // Enable multi-vector interrupts
|
||||||
__builtin_enable_interrupts();
|
__builtin_enable_interrupts();
|
||||||
IPC10bits.DMA0IP = 3; // Priority level 3
|
IPC10bits.DMA0IP = 3; // Priority level 3
|
||||||
IFS1CLR = _IFS1_DMA0IF_MASK; // Clear interrupt flag
|
// IFS1CLR = _IFS1_DMA0IF_MASK; // Clear interrupt flag
|
||||||
IEC1SET = _IEC1_DMA0IE_MASK; // Enable DMA1 interrupt
|
// IEC1SET = _IEC1_DMA0IE_MASK; // Enable DMA1 interrupt
|
||||||
}
|
}
|
||||||
|
|
||||||
void startSPI_DMA_Transfer(void) {
|
void startSPI_DMA_Transfer(void) {
|
||||||
|
|
@ -179,7 +179,6 @@ extern "C" int main(void) {
|
||||||
initInterrupts();
|
initInterrupts();
|
||||||
Board gameBoard;
|
Board gameBoard;
|
||||||
NeoPixel boardLights(64);
|
NeoPixel boardLights(64);
|
||||||
|
|
||||||
gameBoard.setupInitialPosition();
|
gameBoard.setupInitialPosition();
|
||||||
while(1) {
|
while(1) {
|
||||||
}
|
}
|
||||||
|
|
@ -193,7 +192,7 @@ extern "C" void __ISR(_DMA0_VECTOR, IPL3AUTO) DMA0Handler(void) {
|
||||||
DCH0INTCLR = _DCH0INT_CHBCIF_MASK; // Clear block complete flag
|
DCH0INTCLR = _DCH0INT_CHBCIF_MASK; // Clear block complete flag
|
||||||
// DMA RX completed — spi_rx_buffer[] now contains the data
|
// DMA RX completed — spi_rx_buffer[] now contains the data
|
||||||
}
|
}
|
||||||
IFS1CLR = _IFS1_DMA0IF_MASK; // Clear global DMA0 IRQ flag
|
// IFS1CLR = _IFS1_DMA0IF_MASK; // Clear global DMA0 IRQ flag
|
||||||
}
|
}
|
||||||
|
|
||||||
//extern "C" void __ISR(_USB1_VECTOR, IPL4AUTO) USBHandler(void) {
|
//extern "C" void __ISR(_USB1_VECTOR, IPL4AUTO) USBHandler(void) {
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue