Piece: expanding getLegalMoves for Queen/Knight/Bishop

This commit is contained in:
A.M. Rowsell 2025-08-30 18:46:18 -04:00
commit 6773da28fb
Signed by untrusted user who does not match committer: amr
GPG key ID: E0879EDBDB0CA7B1
4 changed files with 70 additions and 5 deletions

View file

@ -12,6 +12,9 @@ Piece::~Piece() {
return;
}
// TODO: Add operator overload for << to allow easy printing
// TODO: Test getPieceAt() function to see if it works as intended
// because the Piece class is instantiated in another class using
// unique_ptr, non-pure virtual functions apparently *must*
// have definitions, or the linker freaks out
@ -164,7 +167,7 @@ std::vector<Move> Rook::getLegalMoves(const Square &from, Board &board) const {
{0, -1}, // Left
{0, 1} // Right
};
for(auto& dir : directions) {
for(auto &dir : directions) {
int r = from.rank + dir[0];
int f = from.file + dir[1];
while(r >= 0 && r < 8 && f >= 0 && f < 8) {
@ -188,16 +191,64 @@ std::vector<Move> Rook::getLegalMoves(const Square &from, Board &board) const {
std::vector<Move> Queen::getLegalMoves(const Square &from, Board &board) const {
std::vector<Move> moveList;
std::vector<std::vector<int>> directions = {
{-1, 0}, // Up
{-1, -1}, // up-left
{-1, 1}, // up-right
{1, 0}, // Down
{1, -1}, // down-left
{1, 1}, // down-right
{0, -1}, // Left
{0, 1} // Right
};
for(auto &dir : directions) {
// establish r/f for square to check
int r = from.rank + dir[0];
int f = from.file + dir[1];
auto ra = static_cast<Rank>(r);
auto fi = static_cast<File>(f);
Square targetSquare = {ra, fi};
while(r >= 0 && r < 8 && f >= 0 && f < 8) {
const auto &target = board.boardGrid[r][f]; // examine the target square
if(!target) { // if square is empty (NULL)
moveList.push_back({from, targetSquare}); // then it's potentially a legal move
} else if(target && target->getColour() != this->getColour()) { // if it's occupied with a piece of opposite colour
moveList.push_back({from, targetSquare}); // then again it's potentially legal
break;
} else {
// otherwise it's one of our pieces
break;
}
r += dir[0];
f += dir[1];
}
}
return moveList;
}
std::vector<Move> Knight::getLegalMoves(const Square &from, Board &board) const {
std::vector<Move> moveList;
std::vector<std::vector<int>> directions = {
{-1, -2},
{-1, 2},
{-2, -1},
{-2, 1},
{1, -2},
{1, 2},
{2, -1},
{2, 1}
};
return moveList;
}
std::vector<Move> Bishop::getLegalMoves(const Square &from, Board &board) const {
std::vector<Move> moveList;
std::vector<std::vector<int>> directions = {
{-1, -1}, // up-left
{-1, 1}, // up-right
{1, -1}, // down-left
{1, 1}, // down-right
};
return moveList;
}

View file

@ -13,6 +13,7 @@
#include <memory>
#include <string>
#include <vector>
#include <iostream>
#include "Piece.hpp"
@ -32,6 +33,7 @@ public:
std::vector<std::vector<std::unique_ptr<Piece>>> boardGrid;
Board();
virtual ~Board();
void setupInitialPosition();
std::unique_ptr<Piece> &getPieceAt(Square square);
void movePiece(Square from, Square to);

View file

@ -8,7 +8,6 @@
#ifndef PIECE_HPP
#define PIECE_HPP
#pragma once
#include <cstdint>
#include <algorithm>
@ -115,6 +114,13 @@ class King : public Piece {
else
return false;
}
void setCastleQS(bool canCastle) {
canCastleQS = canCastle;
}
void setCastleKS(bool canCastle) {
canCastleKS = canCastle;
}
protected:
bool canCastleQS = true;
bool canCastleKS = true;
@ -179,6 +185,10 @@ class Pawn : public Piece {
pieceType = PAWN;
}
virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const override;
void promote(const Square &promotionSquare, Board &board, PieceType promoteTo);
protected:
bool vulnEnPassant = false;
bool firstMove = true;
};
#endif // PIECE_HPP

View file

@ -4,10 +4,10 @@
<logicalFolder name="HeaderFiles"
displayName="Header Files"
projectFiles="true">
<itemPath>Board.hpp</itemPath>
<itemPath>Piece.hpp</itemPath>
<itemPath>NeoPixel.hpp</itemPath>
<itemPath>inc/strFuncs.hpp</itemPath>
<itemPath>inc/Board.hpp</itemPath>
<itemPath>inc/NeoPixel.hpp</itemPath>
<itemPath>inc/Piece.hpp</itemPath>
</logicalFolder>
<logicalFolder name="ExternalFiles"
displayName="Important Files"
@ -408,6 +408,8 @@
value="${memories.instruction.ram.ranges}"/>
<property key="memories.programmemory" value="true"/>
<property key="memories.programmemory.ranges" value="1d000000-1d03ffff"/>
<property key="programmerToGoFilePath"
value="/home/amr/MPLABXProjects/chessmcu.X/debug/Debug/chessmcu_ptg"/>
<property key="programoptions.donoteraseauxmem" value="false"/>
<property key="programoptions.eraseb4program" value="true"/>
<property key="programoptions.pgmentry.voltage" value="low"/>