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2 commits

Author SHA1 Message Date
A.M. Rowsell
6773da28fb
Piece: expanding getLegalMoves for Queen/Knight/Bishop 2025-08-30 18:46:18 -04:00
A.M. Rowsell
e5a124d193
FEN: major portion of FEN import is working and tested 2025-08-30 18:45:04 -04:00
5 changed files with 119 additions and 13 deletions

View file

@ -97,6 +97,7 @@ int Board::setupFromFEN(std::string strFEN) {
std::vector<std::string> splitField1 = split(splitFEN[0], '/');
int rank = 0, file = 0;
int skip = 0;
Square whiteKing, blackKing;
bool wKingPlaced = false, bKingPlaced = false;
for(auto &ranks : splitField1) {
for(auto &sym : ranks) {
@ -104,34 +105,42 @@ int Board::setupFromFEN(std::string strFEN) {
case 'R':
// white rook
boardGrid[rank][file] = std::make_unique<Rook>(PIECE_WHITE);
file++;
break;
case 'r':
// black rook
boardGrid[rank][file] = std::make_unique<Rook>(PIECE_BLACK);
file++;
break;
case 'N':
// white knight
boardGrid[rank][file] = std::make_unique<Knight>(PIECE_WHITE);
file++;
break;
case 'n':
// black knight
boardGrid[rank][file] = std::make_unique<Knight>(PIECE_BLACK);
file++;
break;
case 'B':
// white bishop
boardGrid[rank][file] = std::make_unique<Bishop>(PIECE_WHITE);
file++;
break;
case 'b':
// black bishop
boardGrid[rank][file] = std::make_unique<Bishop>(PIECE_BLACK);
file++;
break;
case 'Q':
// white queen
boardGrid[rank][file] = std::make_unique<Queen>(PIECE_WHITE);
file++;
break;
case 'q':
// black queen;
boardGrid[rank][file] = std::make_unique<Queen>(PIECE_BLACK);
file++;
break;
case 'K':
// white king
@ -141,6 +150,10 @@ int Board::setupFromFEN(std::string strFEN) {
} else {
boardGrid[rank][file] = std::make_unique<King>(PIECE_WHITE);
wKingPlaced = true;
// store king position for later
whiteKing.file = file;
whiteKing.rank = rank;
file++;
}
break;
case 'k':
@ -151,15 +164,21 @@ int Board::setupFromFEN(std::string strFEN) {
} else {
boardGrid[rank][file] = std::make_unique<King>(PIECE_BLACK);
bKingPlaced = true;
// store king position for later
blackKing.file = file;
blackKing.rank = rank;
file++;
}
break;
case 'P':
// white pawn
boardGrid[rank][file] = std::make_unique<Pawn>(PIECE_WHITE);
file++;
break;
case 'p':
// black pawn
boardGrid[rank][file] = std::make_unique<Pawn>(PIECE_BLACK);
file++;
break;
case '1':
case '2':
@ -171,11 +190,10 @@ int Board::setupFromFEN(std::string strFEN) {
case '8': {
std::string skipStr(1, sym);
skip = atoi(skipStr.c_str());
skip--; // fix off by 1 error
do {
boardGrid[rank][file] = nullptr; // remove reference
file = (file < 8) ? file + 1 : 0;
} while(--skip);
//skip--; // fix off by 1 error
while(skip--) {
boardGrid[rank][file++] = nullptr; // remove reference
}
break;
}
default:
@ -183,7 +201,6 @@ int Board::setupFromFEN(std::string strFEN) {
return -1;
break;
}
file++;
if(file > 7) {
file = 0;
break;
@ -208,23 +225,47 @@ int Board::setupFromFEN(std::string strFEN) {
// ====== END OF FIELD 2 ======
// ====== START OF FIELD 3 ======
std::string k = "k", K = "K", q = "q", Q = "Q";
auto &bKing = this->getPieceAt(blackKing);
auto &wKing = this->getPieceAt(whiteKing);
if(splitFEN[2] == "-") {
// nobody can castle, either side
// locate Kings and set appropriate variables
// canCastleKS, canCastleQS
bKing->setCastleKS(false);
bKing->setCastleQS(false);
wKing->setCastleKS(false);
wKing->setCastleQS(false);
}
if(splitFEN[2].find(k) != std::string::npos) {
// black king can castle kingside
bKing->setCastleKS(true);
}
if(splitFEN[2].find(K) != std::string::npos) {
// white king can castle kingside
wKing->setCastleKS(true);
}
if(splitFEN[2].find(q) != std::string::npos) {
// black king can castle queenside
bKing->setCastleQS(true);
}
if(splitFEN[2].find(Q) != std::string::npos) {
// white king can castle queenside
wKing->setCastleQS(true);
}
// ====== END OF FIELD 3 ======
// ====== START OF FIELD 4 ======
// if a pawn has just moved and can be attacked enPassant, it will be listed here
#ifdef DEBUG
for(auto &ranks : boardGrid) {
for(auto &files : ranks) {
if(files)
std::cout << files->getPieceName() << " ";
else
std::cout << "E ";
}
std::cout << "\n";
}
#endif
return 0;
}

View file

@ -12,6 +12,9 @@ Piece::~Piece() {
return;
}
// TODO: Add operator overload for << to allow easy printing
// TODO: Test getPieceAt() function to see if it works as intended
// because the Piece class is instantiated in another class using
// unique_ptr, non-pure virtual functions apparently *must*
// have definitions, or the linker freaks out
@ -164,7 +167,7 @@ std::vector<Move> Rook::getLegalMoves(const Square &from, Board &board) const {
{0, -1}, // Left
{0, 1} // Right
};
for(auto& dir : directions) {
for(auto &dir : directions) {
int r = from.rank + dir[0];
int f = from.file + dir[1];
while(r >= 0 && r < 8 && f >= 0 && f < 8) {
@ -188,16 +191,64 @@ std::vector<Move> Rook::getLegalMoves(const Square &from, Board &board) const {
std::vector<Move> Queen::getLegalMoves(const Square &from, Board &board) const {
std::vector<Move> moveList;
std::vector<std::vector<int>> directions = {
{-1, 0}, // Up
{-1, -1}, // up-left
{-1, 1}, // up-right
{1, 0}, // Down
{1, -1}, // down-left
{1, 1}, // down-right
{0, -1}, // Left
{0, 1} // Right
};
for(auto &dir : directions) {
// establish r/f for square to check
int r = from.rank + dir[0];
int f = from.file + dir[1];
auto ra = static_cast<Rank>(r);
auto fi = static_cast<File>(f);
Square targetSquare = {ra, fi};
while(r >= 0 && r < 8 && f >= 0 && f < 8) {
const auto &target = board.boardGrid[r][f]; // examine the target square
if(!target) { // if square is empty (NULL)
moveList.push_back({from, targetSquare}); // then it's potentially a legal move
} else if(target && target->getColour() != this->getColour()) { // if it's occupied with a piece of opposite colour
moveList.push_back({from, targetSquare}); // then again it's potentially legal
break;
} else {
// otherwise it's one of our pieces
break;
}
r += dir[0];
f += dir[1];
}
}
return moveList;
}
std::vector<Move> Knight::getLegalMoves(const Square &from, Board &board) const {
std::vector<Move> moveList;
std::vector<std::vector<int>> directions = {
{-1, -2},
{-1, 2},
{-2, -1},
{-2, 1},
{1, -2},
{1, 2},
{2, -1},
{2, 1}
};
return moveList;
}
std::vector<Move> Bishop::getLegalMoves(const Square &from, Board &board) const {
std::vector<Move> moveList;
std::vector<std::vector<int>> directions = {
{-1, -1}, // up-left
{-1, 1}, // up-right
{1, -1}, // down-left
{1, 1}, // down-right
};
return moveList;
}

View file

@ -13,6 +13,7 @@
#include <memory>
#include <string>
#include <vector>
#include <iostream>
#include "Piece.hpp"
@ -32,6 +33,7 @@ public:
std::vector<std::vector<std::unique_ptr<Piece>>> boardGrid;
Board();
virtual ~Board();
void setupInitialPosition();
std::unique_ptr<Piece> &getPieceAt(Square square);
void movePiece(Square from, Square to);

View file

@ -8,7 +8,6 @@
#ifndef PIECE_HPP
#define PIECE_HPP
#pragma once
#include <cstdint>
#include <algorithm>
@ -115,6 +114,13 @@ class King : public Piece {
else
return false;
}
void setCastleQS(bool canCastle) {
canCastleQS = canCastle;
}
void setCastleKS(bool canCastle) {
canCastleKS = canCastle;
}
protected:
bool canCastleQS = true;
bool canCastleKS = true;
@ -179,6 +185,10 @@ class Pawn : public Piece {
pieceType = PAWN;
}
virtual std::vector<Move> getLegalMoves(const Square &from, Board &board) const override;
void promote(const Square &promotionSquare, Board &board, PieceType promoteTo);
protected:
bool vulnEnPassant = false;
bool firstMove = true;
};
#endif // PIECE_HPP

View file

@ -4,10 +4,10 @@
<logicalFolder name="HeaderFiles"
displayName="Header Files"
projectFiles="true">
<itemPath>Board.hpp</itemPath>
<itemPath>Piece.hpp</itemPath>
<itemPath>NeoPixel.hpp</itemPath>
<itemPath>inc/strFuncs.hpp</itemPath>
<itemPath>inc/Board.hpp</itemPath>
<itemPath>inc/NeoPixel.hpp</itemPath>
<itemPath>inc/Piece.hpp</itemPath>
</logicalFolder>
<logicalFolder name="ExternalFiles"
displayName="Important Files"
@ -408,6 +408,8 @@
value="${memories.instruction.ram.ranges}"/>
<property key="memories.programmemory" value="true"/>
<property key="memories.programmemory.ranges" value="1d000000-1d03ffff"/>
<property key="programmerToGoFilePath"
value="/home/amr/MPLABXProjects/chessmcu.X/debug/Debug/chessmcu_ptg"/>
<property key="programoptions.donoteraseauxmem" value="false"/>
<property key="programoptions.eraseb4program" value="true"/>
<property key="programoptions.pgmentry.voltage" value="low"/>