dev: Continue to write the chess logic, working through it bit by bit
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4 changed files with 96 additions and 15 deletions
25
Piece.hpp
25
Piece.hpp
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@ -9,7 +9,7 @@
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#define PIECE_HPP
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#pragma once
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#include <stdint.h>
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#include <cstdint>
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#include <utility>
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#include <memory>
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#include <vector>
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@ -18,13 +18,19 @@ class Board;
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enum PieceType { PAWN, BISHOP, KNIGHT, ROOK, QUEEN, KING, EMPTY };
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enum PieceColour { PIECE_WHITE, PIECE_BLACK, PIECE_EMPTY };
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enum Rank { R1 = 1, R2 = 2, R3 = 3, R4 = 4, R5 = 5, R6 = 6, R7 = 7, R8 = 8 };
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enum File { A, B, C, D, E, F, G, H };
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enum Rank { R1 = 0, R2 = 1, R3 = 2, R4 = 3, R5 = 4, R6 = 5, R7 = 6, R8 = 7 };
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enum File { A = 0, B = 1, C = 2, D = 3, E = 4, F = 5, G = 6, H = 7 };
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struct Square {
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Rank rank;
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File file;
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bool isValid() const {
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return rank >= 0 && rank < 8 && file >= 0 && file < 8;
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}
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};
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struct Move {
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Square from;
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Square to;
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};
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class Piece {
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protected:
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PieceColour colour;
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@ -32,15 +38,20 @@ protected:
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public:
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// methods
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Piece(PieceColour pColour) : colour(pColour) {}
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virtual ~Piece() {}
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virtual std::vector<std::pair<int, int>> getLegalMoves(int x, int y, const Board &board) const;
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virtual ~Piece();
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virtual std::vector<Move> getLegalMoves(const Square &from, const Board &board) const;
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PieceColour getColour() const { return colour; }
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};
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class King : public Piece {
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public:
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King(PieceColour colour) : Piece(colour) {}
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std::vector<std::pair<int, int>> getLegalMoves(int x, int y, const Board &board) const override;
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virtual std::vector<Move> getLegalMoves(const Square &from, const Board &board) const override;
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};
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class Rook : Public Piece {
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Rook(PieceColour colour) : Piece(colour) {}
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virtual std::vector<Move> getLegalMoves(const square &from, const Board &board) const override;
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};
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#endif // PIECE_HPP
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