astyle: reformatted all files
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04c7a931d3
commit
7722a84b2e
5 changed files with 120 additions and 99 deletions
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@ -31,9 +31,8 @@
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Board::Board() {
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Board::Board() {
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boardGrid.resize(8);
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boardGrid.resize(8);
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for(int i = 0; i < 8; i++) {
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for(int i = 0; i < 8; i++)
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boardGrid[i].resize(8);
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boardGrid[i].resize(8);
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}
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}
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}
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Board::~Board() {
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Board::~Board() {
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@ -92,9 +91,8 @@ void Board::setupInitialPosition() {
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int setupFromFEN(std::string strFEN) {
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int setupFromFEN(std::string strFEN) {
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std::vector<std::string> splitFEN = split(strFEN, ' ');
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std::vector<std::string> splitFEN = split(strFEN, ' ');
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if(splitFEN.size() != 6) { // a valid FEN *must* contain 6 fields
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if(splitFEN.size() != 6) // a valid FEN *must* contain 6 fields
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return -1;
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return -1;
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}
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std::vector<std::string> splitField1 = split(splitFEN[0], '/');
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std::vector<std::string> splitField1 = split(splitFEN[0], '/');
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int rank = 0, file = 0;
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int rank = 0, file = 0;
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int skip = 0;
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int skip = 0;
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42
Piece.cpp
42
Piece.cpp
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@ -22,6 +22,28 @@ std::vector<Move> Piece::getLegalMoves(const Square &from, const Board &board) c
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std::vector<Move> moveList;
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std::vector<Move> moveList;
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return moveList;
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return moveList;
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}
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}
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bool King::checkForCheck() const {
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std::vector<std::vector<int>> kingVulnerable = {
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{-1, 0}, // Up
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{-1, -1}, // up-left
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{-1, 1}, // up-right
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{1, 0}, // Down
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{1, -1}, // down-left
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{1, 1}, // down-right
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{0, -1}, // Left
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{0, 1}, // Right
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{-1, -2}, // 1
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{-1, 2}, // 2
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{-2, -1}, // 3
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{-2, 1}, // 4
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{1, -2}, // 5
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{1, 2}, // 6
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{2, -1}, // 7
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{2, 1} // 8
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};
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// locate our King
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return inCheck;
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}
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std::vector<Move> King::getLegalMoves(const Square &from, const Board &board) const {
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std::vector<Move> King::getLegalMoves(const Square &from, const Board &board) const {
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std::vector<Move> moveList;
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std::vector<Move> moveList;
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@ -97,18 +119,20 @@ std::vector<Move> King::getLegalMoves(const Square &from, const Board &board) co
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if(target && (target->getColour() != this->getColour())) { // is it occupied & an enemy?
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if(target && (target->getColour() != this->getColour())) { // is it occupied & an enemy?
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if((target->getPieceType() == QUEEN || target->getPieceType() == BISHOP) && diagonal) {
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if((target->getPieceType() == QUEEN || target->getPieceType() == BISHOP) && diagonal) {
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// we are being attacked diagonally on this square, so remove it
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// we are being attacked diagonally on this square, so remove it
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moves.to.rank = INVALID_RANK; moves.to.file = INVALID_FILE;
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moves.to.rank = INVALID_RANK;
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}
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moves.to.file = INVALID_FILE;
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else if(target->getPieceType() == KNIGHT && knight) {
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} else if(target->getPieceType() == KNIGHT && knight) {
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// we are being attacked by a knight, so remove it
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// we are being attacked by a knight, so remove it
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moves.to.rank = INVALID_RANK; moves.to.file = INVALID_FILE;
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moves.to.rank = INVALID_RANK;
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}
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moves.to.file = INVALID_FILE;
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else if(target->getPieceType() == ROOK || target->getPieceType() == QUEEN && (!diagonal && !knight)) {
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} else if(target->getPieceType() == ROOK || target->getPieceType() == QUEEN && (!diagonal && !knight)) {
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// again, being attacked, remove it
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// again, being attacked, remove it
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moves.to.rank = INVALID_RANK; moves.to.file = INVALID_FILE;
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moves.to.rank = INVALID_RANK;
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moves.to.file = INVALID_FILE;
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}
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}
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if(target->getPieceType() == PAWN && (abs(r - startSquare.rank) == 1 && abs(f - startSquare.file) == 1)) {
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if(target->getPieceType() == PAWN && (abs(r - startSquare.rank) == 1 && abs(f - startSquare.file) == 1)) {
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moves.to.rank = INVALID_RANK; moves.to.file = INVALID_FILE;
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moves.to.rank = INVALID_RANK;
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moves.to.file = INVALID_FILE;
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}
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}
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}
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}
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if(target && (target->getColour() == this->getColour())) {
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if(target && (target->getColour() == this->getColour())) {
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@ -126,7 +150,7 @@ std::vector<Move> King::getLegalMoves(const Square &from, const Board &board) co
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// will this actually work?
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// will this actually work?
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moveList.erase(
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moveList.erase(
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std::remove_if(moveList.begin(), moveList.end(),
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std::remove_if(moveList.begin(), moveList.end(),
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[&](const auto &x) {
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[&](const auto & x) {
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return !x.to.isValid();
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return !x.to.isValid();
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}));
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}));
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return moveList;
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return moveList;
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14
Piece.hpp
14
Piece.hpp
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@ -92,6 +92,7 @@ class Piece {
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};
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};
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class King : public Piece {
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class King : public Piece {
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private:
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friend class Board;
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friend class Board;
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public:
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public:
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@ -102,19 +103,18 @@ class King : public Piece {
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}
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}
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virtual std::vector<Move> getLegalMoves(const Square &from, const Board &board) const override;
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virtual std::vector<Move> getLegalMoves(const Square &from, const Board &board) const override;
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bool checkForCheck() const {
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bool checkForCheck() const;
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return inCheck;
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}
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bool checkForCastle(enum CastleSide side) const {
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bool checkForCastle(enum CastleSide side) const {
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if(side == KINGSIDE) {
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if(side == KINGSIDE)
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return canCastleKS;
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return canCastleKS;
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} else if(side == QUEENSIDE) {
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else if(side == QUEENSIDE)
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return canCastleQS;
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return canCastleQS;
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} else {
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else
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return false;
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return false;
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}
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}
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}
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protected:
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protected:
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bool canCastleQS = true;
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bool canCastleQS = true;
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bool canCastleKS = true;
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bool canCastleKS = true;
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2
main.cpp
2
main.cpp
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@ -114,7 +114,7 @@ uint8_t initSystem(void) {
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SDI1R = 0b0100; // RB8
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SDI1R = 0b0100; // RB8
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RPA0R = 0b0001; // U1TX
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RPA0R = 0b0001; // U1TX
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SYSKEY = 0x12345678; // lock SYSKEY
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SYSKEY = 0x12345678; // lock SYSKEY
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ANSELBCLR = 0xFFFF; // port A all digital
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ANSELBCLR = 0xFFFF; // port B all digital
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SL_TRIS = 0; // RA0 as output
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SL_TRIS = 0; // RA0 as output
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SL_LAT = 1; // set high
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SL_LAT = 1; // set high
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/* Set up SPI1 */
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/* Set up SPI1 */
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@ -4,9 +4,8 @@ template <typename Out>
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void split(const std::string &s, char delim, Out result) {
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void split(const std::string &s, char delim, Out result) {
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std::istringstream iss(s);
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std::istringstream iss(s);
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std::string item;
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std::string item;
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while (std::getline(iss, item, delim)) {
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while(std::getline(iss, item, delim))
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*result++ = item;
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*result++ = item;
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}
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}
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}
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std::vector<std::string> split(const std::string &s, char delim) {
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std::vector<std::string> split(const std::string &s, char delim) {
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