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rogged/build.zig
NotAShelf 7af642612b
build: migrate from Make to Zig build system + Just
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I7585121a5ec8e797adc43ba8e30d4ac86a6a6964
2026-04-05 20:29:11 +03:00

73 lines
1.8 KiB
Zig

const std = @import("std");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
// Zig combat library
const combat_lib = b.addLibrary(.{
.name = "combat",
.root_module = b.createModule(.{
.root_source_file = b.path("libs/combat/combat.zig"),
.target = target,
.optimize = optimize,
.link_libc = true,
}),
});
combat_lib.addIncludePath(b.path("src"));
// C sources (everything except combat, which is now Zig)
const c_sources = [_][]const u8{
"src/audio.c",
"src/enemy.c",
"src/items.c",
"src/main.c",
"src/map.c",
"src/player.c",
"src/render.c",
"src/rng.c",
"src/settings.c",
"src/utils.c",
};
const c_flags = [_][]const u8{
"-std=c99",
"-Wall",
"-Wextra",
"-O2",
};
// Main executable
const exe = b.addExecutable(.{
.name = "roguelike",
.root_module = b.createModule(.{
.target = target,
.optimize = optimize,
.link_libc = true,
}),
});
exe.addCSourceFiles(.{
.files = &c_sources,
.flags = &c_flags,
});
exe.addIncludePath(b.path("src"));
exe.linkLibrary(combat_lib);
exe.linkSystemLibrary("raylib");
exe.linkSystemLibrary("m");
exe.linkSystemLibrary("pthread");
exe.linkSystemLibrary("dl");
exe.linkSystemLibrary("rt");
b.installArtifact(exe);
// Run step
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Build and run the roguelike");
run_step.dependOn(&run_cmd.step);
}