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audio.c
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audio: refactor audio asset loading, add crit sound
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2026-04-06 17:51:07 -04:00 |
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audio.h
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audio: refactor audio asset loading, add crit sound
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2026-04-06 17:51:07 -04:00 |
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combat.h
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combat: rewrite in Zig; add basic damage types and weapon archetypes
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2026-04-05 20:29:12 +03:00 |
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common.h
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audio: refactor audio asset loading, add crit sound
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2026-04-06 17:51:07 -04:00 |
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enemy.c
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combat: tune damage math and enemy scaling
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2026-04-05 22:36:33 +03:00 |
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enemy.h
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various: add speed/cooldown & initiative system
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2026-04-03 15:45:14 +03:00 |
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items.c
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combat: rewrite in Zig; add basic damage types and weapon archetypes
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2026-04-05 20:29:12 +03:00 |
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items.h
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combat: rewrite in Zig; add basic damage types and weapon archetypes
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2026-04-05 20:29:12 +03:00 |
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main.c
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audio: refactor audio asset loading, add crit sound
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2026-04-06 17:51:07 -04:00 |
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map.c
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map: add is_floor() helper to check walkable tiles
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2026-04-03 15:45:11 +03:00 |
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map.h
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map: add is_floor() helper to check walkable tiles
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2026-04-03 15:45:11 +03:00 |
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player.c
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refactor: split player_move and decompose handle_input
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2026-04-05 22:36:32 +03:00 |
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player.h
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refactor: split player_move and decompose handle_input
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2026-04-05 22:36:32 +03:00 |
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render.c
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combat: nicer UI with floating labels, HP bar colors, world shake & audio
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2026-04-05 22:36:38 +03:00 |
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render.h
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ui: add floating damage text and shake screen; streamline action log
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2026-04-03 16:37:13 +03:00 |
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rng.c
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various: consolidate game state into a GameState struct
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2026-04-03 15:45:12 +03:00 |
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rng.h
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various: consolidate game state into a GameState struct
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2026-04-03 15:45:12 +03:00 |
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settings.c
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initial commit
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2026-03-19 17:01:54 +03:00 |
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settings.h
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combat: buff status effects
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2026-04-05 22:36:34 +03:00 |
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utils.c
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initial commit
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2026-03-19 17:01:54 +03:00 |
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utils.h
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various: consolidate game state into a GameState struct
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2026-04-03 15:45:12 +03:00 |