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rogged/src
2026-04-09 12:20:11 -04:00
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audio.c audio: remove duplicate sound 2026-04-07 13:54:29 -04:00
audio.h audio: refactor audio asset loading, add crit sound 2026-04-06 17:51:07 -04:00
combat.h combat: rewrite in Zig; add basic damage types and weapon archetypes 2026-04-05 20:29:12 +03:00
common.h movement: generalize; use vectors (#16) 2026-04-09 14:11:46 +00:00
enemy.c movement: generalize; use vectors (#16) 2026-04-09 14:11:46 +00:00
enemy.h various: add speed/cooldown & initiative system 2026-04-03 15:45:14 +03:00
items.c combat: rewrite in Zig; add basic damage types and weapon archetypes 2026-04-05 20:29:12 +03:00
items.h combat: rewrite in Zig; add basic damage types and weapon archetypes 2026-04-05 20:29:12 +03:00
main.c font: fully implemented font changes to UI, size/spacing need tweaking 2026-04-09 12:20:11 -04:00
map.c map: add is_floor() helper to check walkable tiles 2026-04-03 15:45:11 +03:00
map.h map: add is_floor() helper to check walkable tiles 2026-04-03 15:45:11 +03:00
movement.c movement: generalize; use vectors (#16) 2026-04-09 14:11:46 +00:00
movement.h movement: generalize; use vectors (#16) 2026-04-09 14:11:46 +00:00
player.c movement: generalize; use vectors (#16) 2026-04-09 14:11:46 +00:00
player.h movement: generalize; use vectors (#16) 2026-04-09 14:11:46 +00:00
render.c font: fully implemented font changes to UI, size/spacing need tweaking 2026-04-09 12:20:11 -04:00
render.h font: fully implemented font changes to UI, size/spacing need tweaking 2026-04-09 12:20:11 -04:00
rng.c various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
rng.h various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
settings.c initial commit 2026-03-19 17:01:54 +03:00
settings.h font: fully implemented font changes to UI, size/spacing need tweaking 2026-04-09 12:20:11 -04:00
utils.c initial commit 2026-03-19 17:01:54 +03:00
utils.h various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00