#ifndef ITEMS_H #define ITEMS_H #include "common.h" // Item functions - types already defined in common.h // Spawn items for a floor void item_spawn(Item items[], int *count, Map *map, int floor); // Use an item (apply effect, only potions are consumed) void item_use(Player *p, Item *i); // Get item name for display const char *item_get_name(const Item *i); // Get item description const char *item_get_description(const Item *i); // Get item power value int item_get_power(const Item *i); #endif // ITEMS_H