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Author SHA1 Message Date
9cbbb9636f
combat: add hit chance & damage variance to make combat more engaging
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: Ia1e0a503dba03e5df7b863b97db962e36a6a6964
2026-04-03 16:37:12 +03:00
db21bdacdd
various: add speed/cooldown & initiative system
- Goblins act every ~2 turns, skeletons ~1.5, orcs ~1.2
- Enemies accumulate cooldown based on speed, act when <= 0
- Player always acts every turn (speed = 100)"

Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: Id822579a0326887d91a80bd4ab27a72d6a6a6964
2026-04-03 15:45:14 +03:00
5fbe7c8c60
core: fix enemy movement collision with the player
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I8bfcc0f8816fbc02dbd7ad462b5c0a4e6a6a6964
2026-04-03 15:45:09 +03:00
5e3ba209e0
dev: added step_count and health recovery
Every 15 steps the player will regain 1 HP,
unless they are at max HP. Also added commented
code for later hunger if this is to be implemented.
Played around with step # and 15 seems okay until
hunger is implemented
2026-03-20 11:59:59 -04:00
b381e2efbd
initial commit
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: Ie3b66d17f6f660c9b9a719210bd86f9f6a6a6964
2026-03-19 17:01:54 +03:00