1
0
Fork 0
forked from NotAShelf/rogged

player: add equipment slots and inventory overlay

- Weapon/armor equip slots persist until replaced
- Numbered inventory overlay with I key
- E to equip from inventory, U to use potions"

Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I474acd676da3b768c1aac24f75f303e86a6a6964
This commit is contained in:
raf 2026-04-03 15:40:55 +03:00
commit de2ce8ba43
Signed by: NotAShelf
GPG key ID: 29D95B64378DB4BF
4 changed files with 110 additions and 29 deletions

View file

@ -8,7 +8,16 @@
// Spawn items for a floor
void item_spawn(Item items[], int *count, Map *map, int floor);
// Use an item
// Use an item (apply effect, only potions are consumed)
void item_use(Player *p, Item *i);
// Get item name for display
const char *item_get_name(const Item *i);
// Get item description
const char *item_get_description(const Item *i);
// Get item power value
int item_get_power(const Item *i);
#endif // ITEMS_H