1
0
Fork 0
forked from NotAShelf/rogged

player: correct item pickup order to copy before marking picked_up

Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: Ie226b4a0ae6566ca77ab49b7d22f36726a6a6964
This commit is contained in:
raf 2026-03-24 17:36:05 +03:00
commit c61e31f628
Signed by: NotAShelf
GPG key ID: 29D95B64378DB4BF

View file

@ -43,8 +43,7 @@ static Item *get_item_at(Item *items, int count, int x, int y) {
return NULL;
}
int player_move(Player *p, int dx, int dy, Map *map, Enemy *enemies,
int enemy_count, Item *items, int item_count) {
int player_move(Player *p, int dx, int dy, Map *map, Enemy *enemies, int enemy_count, Item *items, int item_count) {
int new_x = p->x + dx;
int new_y = p->y + dy;
@ -98,9 +97,12 @@ void player_pickup(Player *p, Item *i) {
return; // already picked up
}
i->picked_up = 1;
p->inventory[p->inventory_count] = *i; // copy item to inventory
// Copy item to inventory
p->inventory[p->inventory_count] = *i;
p->inventory_count++;
// Mark original as picked up
i->picked_up = 1;
}
void player_use_item(Player *p, Item *i) {