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Signed-off-by: NotAShelf <raf@notashelf.dev> Change-Id: Ie3b66d17f6f660c9b9a719210bd86f9f6a6a6964
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29 changed files with 1633 additions and 0 deletions
63
src/common.h
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63
src/common.h
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#ifndef COMMON_H
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#define COMMON_H
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#include "settings.h"
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// Tile types
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typedef enum { TILE_WALL, TILE_FLOOR, TILE_STAIRS } TileType;
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// Room
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typedef struct {
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int x, y, w, h;
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} Room;
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// Map
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typedef struct {
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TileType tiles[MAP_HEIGHT][MAP_WIDTH];
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Room rooms[MAX_ROOMS];
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int room_count;
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} Map;
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// Dungeon
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typedef struct {
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int current_floor;
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Room rooms[MAX_ROOMS];
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int room_count;
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} Dungeon;
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// Item types
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typedef enum { ITEM_POTION, ITEM_WEAPON, ITEM_ARMOR } ItemType;
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// Item
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typedef struct {
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int x, y;
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ItemType type;
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int power;
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int floor;
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int picked_up;
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} Item;
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// Player
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typedef struct {
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int x, y;
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int hp, max_hp;
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int attack;
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int defense;
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int floor;
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Item inventory[MAX_INVENTORY];
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int inventory_count;
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} Player;
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// Enemy types
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typedef enum { ENEMY_GOBLIN, ENEMY_SKELETON, ENEMY_ORC } EnemyType;
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// Enemy
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typedef struct {
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int x, y;
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int hp;
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int attack;
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int alive;
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EnemyType type;
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} Enemy;
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#endif // COMMON_H
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