forked from NotAShelf/rogged
various: consolidate game state into a GameState struct
Signed-off-by: NotAShelf <raf@notashelf.dev> Change-Id: I9d8998707c02e64cf177a6eeb51e399e6a6a6964
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13 changed files with 105 additions and 102 deletions
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@ -11,4 +11,4 @@ void item_spawn(Item items[], int *count, Map *map, int floor);
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// Use an item
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void item_use(Player *p, Item *i);
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#endif // ITEMS_H
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#endif // ITEMS_H
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