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various: consolidate game state into a GameState struct

Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I9d8998707c02e64cf177a6eeb51e399e6a6a6964
This commit is contained in:
raf 2026-04-03 14:00:38 +03:00
commit 786fce3814
Signed by: NotAShelf
GPG key ID: 29D95B64378DB4BF
13 changed files with 105 additions and 102 deletions

View file

@ -11,11 +11,17 @@ typedef struct {
static CombatEvent last_event = {NULL, 0, 0};
const char *combat_get_last_message(void) { return last_event.message; }
const char *combat_get_last_message(void) {
return last_event.message;
}
int combat_get_last_damage(void) { return last_event.damage; }
int combat_get_last_damage(void) {
return last_event.damage;
}
int combat_was_player_damage(void) { return last_event.is_player_damage; }
int combat_was_player_damage(void) {
return last_event.is_player_damage;
}
void combat_player_attack(Player *p, Enemy *e) {
if (e == NULL || !e->alive)