forked from NotAShelf/rogged
render: add player sprite. welcome to dude man
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6 changed files with 8 additions and 5 deletions
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@ -77,7 +77,7 @@
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void render_map(const Map *map);
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// Render the player
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void render_player(const Player *p);
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void render_player(const Player *p, Texture2D *ptile);
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// Render all enemies
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void render_enemies(const Enemy *enemies, int count);
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