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font: fully implemented font changes to UI, size/spacing need tweaking

This commit is contained in:
A.M. Rowsell 2026-04-09 12:13:00 -04:00 committed by raf
commit 40a5e6789c
4 changed files with 77 additions and 70 deletions

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@ -89,19 +89,19 @@ void render_items(const Item *items, int count, const unsigned char visible[MAP_
void render_ui(const Player *p, Font *font);
// Render action log (bottom left corner)
void render_action_log(const char log[5][128], int count, int head);
void render_action_log(const char log[5][128], int count, int head, Font *font);
// Render inventory selection overlay
void render_inventory_overlay(const Player *p, int selected);
void render_inventory_overlay(const Player *p, int selected, Font *font);
// Render floating damage text
void render_floating_texts(FloatingText *texts, int count, int shake_x, int shake_y);
// Render end screen (victory or death) with stats breakdown
void render_end_screen(int is_victory, int kills, int items, int damage_dealt, int damage_taken, int crits,
int times_hit, int potions, int floors, int turns, int score);
int times_hit, int potions, int floors, int turns, int score, Font *font);
// Render a message popup
void render_message(const char *message);
void render_message(const char *message, Font *font);
#endif // RENDER_H