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combat: tune damage math and enemy scaling

Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I983d5980f8d14ccebc6b681100af8a146a6a6964
This commit is contained in:
raf 2026-04-05 22:24:02 +03:00
commit 1875d94e44
Signed by: NotAShelf
GPG key ID: 29D95B64378DB4BF
3 changed files with 34 additions and 14 deletions

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@ -95,6 +95,8 @@ typedef struct {
int resistance[NUM_DMG_CLASSES];
DamageClass dmg_class;
int status_chance;
int crit_chance; // crit chance percentage (0-100)
int crit_mult; // crit damage multiplier percentage (e.g. 150 = 1.5x)
// status effects
StatusEffect effects[MAX_EFFECTS];
int effect_count;