rogged/src/map.h
NotAShelf f85d28e932
various: implement fog of war; make enemy AI slightly more intelligent
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I3e22dbc5e10690871255980c52a24c226a6a6964
2026-04-09 21:28:17 +03:00

27 lines
800 B
C

#ifndef MAP_H
#define MAP_H
#include "common.h"
// Check if a tile is walkable floor
int is_floor(const Map *map, int x, int y);
// Get room center coordinates
void get_room_center(Room *room, int *cx, int *cy);
// Generate a new dungeon floor
void dungeon_generate(Dungeon *d, Map *map, int floor_num);
// Initialize map to all walls
void map_init(Map *map);
// Get a random floor tile position
void get_random_floor_tile(Map *map, int *x, int *y, int attempts);
// Visibility / Fog of War
int is_in_view_range(int x, int y, int view_x, int view_y, int range);
int has_line_of_sight(const Map *map, int x1, int y1, int x2, int y2);
void calculate_visibility(Map *map, int x, int y);
int can_see_entity(const Map *map, int from_x, int from_y, int to_x, int to_y, int range);
#endif // MAP_H