rogged/src/render.h
NotAShelf a89d3684ef
ui: add floating damage text and shake screen; streamline action log
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I7a85e496beaf78150c6c1f7ddbb343d96a6a6964
2026-04-03 16:37:13 +03:00

36 lines
852 B
C

#ifndef RENDER_H
#define RENDER_H
#include "common.h"
// Render the map tiles
void render_map(const Map *map);
// Render the player
void render_player(const Player *p);
// Render all enemies
void render_enemies(const Enemy *enemies, int count);
// Render all items
void render_items(const Item *items, int count);
// Render UI overlay
void render_ui(const Player *p);
// Render action log (bottom left corner)
void render_action_log(const char log[5][128], int count, int head);
// Render inventory selection overlay
void render_inventory_overlay(const Player *p, int selected);
// Render floating damage text
void render_floating_texts(FloatingText *texts, int count, int shake_x, int shake_y);
// Render game over screen
void render_game_over(void);
// Render a message popup
void render_message(const char *message);
#endif // RENDER_H