| .. |
|
audio.c
|
audio: remove duplicate sound
|
2026-04-07 13:54:29 -04:00 |
|
audio.h
|
audio: refactor audio asset loading, add crit sound
|
2026-04-06 17:51:07 -04:00 |
|
combat.h
|
combat: rewrite in Zig; add basic damage types and weapon archetypes
|
2026-04-05 20:29:12 +03:00 |
|
common.h
|
refactor(movement): generalize movement and use vectors
|
2026-04-09 14:28:41 +02:00 |
|
enemy.c
|
refactor(movement): generalize movement and use vectors
|
2026-04-09 14:28:41 +02:00 |
|
enemy.h
|
various: add speed/cooldown & initiative system
|
2026-04-03 15:45:14 +03:00 |
|
items.c
|
combat: rewrite in Zig; add basic damage types and weapon archetypes
|
2026-04-05 20:29:12 +03:00 |
|
items.h
|
combat: rewrite in Zig; add basic damage types and weapon archetypes
|
2026-04-05 20:29:12 +03:00 |
|
main.c
|
fix: move action setter outside null guard
|
2026-04-09 15:22:50 +02:00 |
|
map.c
|
map: add is_floor() helper to check walkable tiles
|
2026-04-03 15:45:11 +03:00 |
|
map.h
|
map: add is_floor() helper to check walkable tiles
|
2026-04-03 15:45:11 +03:00 |
|
movement.c
|
refactor(movement): generalize movement and use vectors
|
2026-04-09 14:28:41 +02:00 |
|
movement.h
|
refactor(movement): generalize movement and use vectors
|
2026-04-09 14:28:41 +02:00 |
|
player.c
|
chore: remove unused import
|
2026-04-09 15:15:02 +02:00 |
|
player.h
|
fix: typo, remove old method
|
2026-04-09 15:14:36 +02:00 |
|
render.c
|
refactor(movement): generalize movement and use vectors
|
2026-04-09 14:28:41 +02:00 |
|
render.h
|
render: extract color palette; convert floating labels to enum
|
2026-04-08 13:33:14 +00:00 |
|
rng.c
|
various: consolidate game state into a GameState struct
|
2026-04-03 15:45:12 +03:00 |
|
rng.h
|
various: consolidate game state into a GameState struct
|
2026-04-03 15:45:12 +03:00 |
|
settings.c
|
initial commit
|
2026-03-19 17:01:54 +03:00 |
|
settings.h
|
rogged: move various magic numbers to the settings struct
|
2026-04-08 13:33:14 +00:00 |
|
utils.c
|
initial commit
|
2026-03-19 17:01:54 +03:00 |
|
utils.h
|
various: consolidate game state into a GameState struct
|
2026-04-03 15:45:12 +03:00 |