rogged/src
NotAShelf 786fce3814
various: consolidate game state into a GameState struct
Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I9d8998707c02e64cf177a6eeb51e399e6a6a6964
2026-04-03 15:45:12 +03:00
..
audio.c audio: allocate samples dynamically to avoid share static buffer corruption 2026-04-03 15:45:04 +03:00
audio.h various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
combat.c various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
combat.h various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
common.h core: fix enemy movement collision with the player 2026-04-03 15:45:09 +03:00
enemy.c core: fix enemy movement collision with the player 2026-04-03 15:45:09 +03:00
enemy.h various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
items.c various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
items.h various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
main.c various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
map.c map: add is_floor() helper to check walkable tiles 2026-04-03 15:45:11 +03:00
map.h map: add is_floor() helper to check walkable tiles 2026-04-03 15:45:11 +03:00
player.c player: correct item pickup order to copy before marking picked_up 2026-04-03 15:45:10 +03:00
player.h various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
render.c core: fix enemy movement collision with the player 2026-04-03 15:45:09 +03:00
render.h various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
rng.c various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
rng.h various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
settings.c initial commit 2026-03-19 17:01:54 +03:00
settings.h various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00
utils.c initial commit 2026-03-19 17:01:54 +03:00
utils.h various: consolidate game state into a GameState struct 2026-04-03 15:45:12 +03:00