rogged/src
2026-04-10 17:08:31 +00:00
..
audio.c build: move map & rng logic to their own libraries 2026-04-10 20:07:04 +03:00
audio.h build: move map & rng logic to their own libraries 2026-04-10 20:07:04 +03:00
combat.h combat: rewrite in Zig; add basic damage types and weapon archetypes 2026-04-05 20:29:12 +03:00
common.h build: move map & rng logic to their own libraries 2026-04-10 20:07:04 +03:00
enemy.c build: move map & rng logic to their own libraries 2026-04-10 20:07:04 +03:00
enemy.h various: add speed/cooldown & initiative system 2026-04-03 15:45:14 +03:00
game_state.h build: move map & rng logic to their own libraries 2026-04-10 20:07:04 +03:00
items.c build: move map & rng logic to their own libraries 2026-04-10 20:07:04 +03:00
items.h combat: rewrite in Zig; add basic damage types and weapon archetypes 2026-04-05 20:29:12 +03:00
main.c font: pick a generic temporary font, fix leftover conflict 2026-04-10 17:08:31 +00:00
movement.c build: move map & rng logic to their own libraries 2026-04-10 20:07:04 +03:00
movement.h movement: generalize; use vectors (#16) 2026-04-09 14:11:46 +00:00
player.c movement: generalize; use vectors (#16) 2026-04-09 14:11:46 +00:00
player.h movement: generalize; use vectors (#16) 2026-04-09 14:11:46 +00:00
render.c font: squash commit into main 2026-04-10 17:08:31 +00:00
render.h font: squash commit into main 2026-04-10 17:08:31 +00:00
settings.c initial commit 2026-03-19 17:01:54 +03:00
settings.h font: squash commit into main 2026-04-10 17:08:31 +00:00