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audio.c
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build: move map & rng logic to their own libraries
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2026-04-10 20:07:04 +03:00 |
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audio.h
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build: move map & rng logic to their own libraries
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2026-04-10 20:07:04 +03:00 |
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combat.h
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combat: rewrite in Zig; add basic damage types and weapon archetypes
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2026-04-05 20:29:12 +03:00 |
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common.h
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build: move map & rng logic to their own libraries
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2026-04-10 20:07:04 +03:00 |
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enemy.c
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build: move map & rng logic to their own libraries
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2026-04-10 20:07:04 +03:00 |
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enemy.h
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various: add speed/cooldown & initiative system
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2026-04-03 15:45:14 +03:00 |
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game_state.h
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build: move map & rng logic to their own libraries
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2026-04-10 20:07:04 +03:00 |
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items.c
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build: move map & rng logic to their own libraries
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2026-04-10 20:07:04 +03:00 |
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items.h
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combat: rewrite in Zig; add basic damage types and weapon archetypes
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2026-04-05 20:29:12 +03:00 |
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main.c
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font: pick a generic temporary font, fix leftover conflict
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2026-04-10 17:08:31 +00:00 |
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movement.c
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build: move map & rng logic to their own libraries
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2026-04-10 20:07:04 +03:00 |
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movement.h
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movement: generalize; use vectors (#16)
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2026-04-09 14:11:46 +00:00 |
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player.c
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movement: generalize; use vectors (#16)
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2026-04-09 14:11:46 +00:00 |
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player.h
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movement: generalize; use vectors (#16)
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2026-04-09 14:11:46 +00:00 |
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render.c
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font: squash commit into main
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2026-04-10 17:08:31 +00:00 |
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render.h
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font: squash commit into main
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2026-04-10 17:08:31 +00:00 |
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settings.c
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initial commit
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2026-03-19 17:01:54 +03:00 |
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settings.h
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font: squash commit into main
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2026-04-10 17:08:31 +00:00 |