#ifndef COMBAT_H #define COMBAT_H #include "common.h" // Get last combat message const char *combat_get_last_message(void); // Get last damage amount int combat_get_last_damage(void); // Was last damage to player? int combat_was_player_damage(void); // Was it a critical hit? int combat_was_critical(void); // Reset combat event void combat_reset_event(void); // Player attacks enemy (pass player for damage variance) void combat_player_attack(Player *p, Enemy *e); // Enemy attacks player void combat_enemy_attack(Enemy *e, Player *p); #endif // COMBAT_H