various: consolidate game state into a GameState struct

Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I9d8998707c02e64cf177a6eeb51e399e6a6a6964
This commit is contained in:
raf 2026-04-03 14:00:38 +03:00
commit 786fce3814
Signed by: NotAShelf
GPG key ID: 29D95B64378DB4BF
13 changed files with 105 additions and 102 deletions

View file

@ -7,4 +7,4 @@ int clamp(int value, int min, int max);
// Check if coordinates are within map bounds
int in_bounds(int x, int y, int width, int height);
#endif // UTILS_H
#endif // UTILS_H