From 0cb0ca17ffdc914d1ef07325fe718ebced3ebfd7 Mon Sep 17 00:00:00 2001 From: Squirrel Modeller Date: Thu, 9 Apr 2026 15:16:04 +0200 Subject: [PATCH] fix: null check guard against target --- src/main.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/main.c b/src/main.c index 809d4c7..52ada39 100644 --- a/src/main.c +++ b/src/main.c @@ -446,8 +446,10 @@ static int handle_movement_input(GameState *gs) { MoveResult result = try_move_entity(&gs->player.position, direction, &gs->map, &gs->player, gs->enemies, gs->enemy_count, true); if (result == MOVE_RESULT_MOVED) { - player_on_move(&gs->player); - action = 1; + if (target != NULL) { + player_on_move(&gs->player); + action = 1; + } } else if (result == MOVE_RESULT_BLOCKED_ENEMY) { target = player_find_enemy_at(gs->enemies, gs->enemy_count, new_x, new_y); player_attack(&gs->player, target);