add sauce
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b856cb894f
48 changed files with 28950 additions and 0 deletions
1
lib/steelseries/scripts/RGraph.common.core.min.js
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lib/steelseries/scripts/RGraph.common.core.min.js
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lib/steelseries/scripts/RGraph.rose.min.js
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lib/steelseries/scripts/RGraph.rose.min.js
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lib/steelseries/scripts/gauges.js
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lib/steelseries/scripts/gauges.js
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lib/steelseries/scripts/language.min.js
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lib/steelseries/scripts/language.min.js
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lib/steelseries/scripts/src/RGraph.common.core.js
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lib/steelseries/scripts/src/RGraph.common.core.js
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lib/steelseries/scripts/src/RGraph.rose.js
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lib/steelseries/scripts/src/RGraph.rose.js
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lib/steelseries/scripts/src/language.js
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lib/steelseries/scripts/src/language.js
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lib/steelseries/scripts/src/steelseries.js
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lib/steelseries/scripts/src/steelseries.js
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lib/steelseries/scripts/src/steelseries.min.js
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lib/steelseries/scripts/src/steelseries.min.js
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lib/steelseries/scripts/src/tween.js
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lib/steelseries/scripts/src/tween.js
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@ -0,0 +1,380 @@
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/*!*********************************************************************
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TERMS OF USE - EASING EQUATIONS
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Open source under the BSD License.
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Copyright (c) 2001 Robert Penner
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JavaScript version copyright (C) 2006 by Philippe Maegerman
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the following disclaimer
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in the documentation and/or other materials provided with the
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distribution.
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* Neither the name of the author nor the names of contributors may
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be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************/
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function Delegate() {}
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Delegate.create = function (o, f) {
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var a = [], i, l = arguments.length;
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for (i = 2; i < l; i++) {
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a[i - 2] = arguments[i];
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}
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return function () {
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var aP = [].concat(arguments, a);
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f.apply(o, aP);
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};
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};
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/*
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object:
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type:Object
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The object you want to modify. It can be any object, a visual object that you want to animate ( document.body.style ) or an anymous object ( new Object() ).
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property:
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type:String
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The property that is updated on the target object, it can be empty ('')
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easing:
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type:Function
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The easing that will be applied to motion.
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start:
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type:Number
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Start value
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end:
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type:Number
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End value
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duration:
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type:Number
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Animation duration in seconds
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suffixe:
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type:String
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A string to append to the updated property ('%','pt','em' ...).
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*/
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var Tween = function (obj, prop, func, begin, finish, duration, suffixe) {
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this.init(obj, prop, func, begin, finish, duration, suffixe);
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};
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var t = Tween.prototype;
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t.obj = {};
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t.prop = '';
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t.func = function (t, b, c, d) { return c * t / d + b; };
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t.begin = 0;
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t.change = 0;
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t.prevTime = 0;
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t.prevPos = 0;
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t.looping = false;
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t._duration = 0;
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t._time = 0;
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t._pos = 0;
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t._position = 0;
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t._startTime = 0;
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t._finish = 0;
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t.name = '';
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t.suffixe = '';
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t._listeners = [];
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t.setTime = function (t) {
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this.prevTime = this._time;
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if (t > this.getDuration()) {
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if (this.looping) {
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this.rewind(t - this._duration);
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this.update();
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this.broadcastMessage('onMotionLooped', {target: this, type: 'onMotionLooped'});
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} else {
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this._time = this._duration;
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this.update();
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this.stop();
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this.broadcastMessage('onMotionFinished', {target: this, type: 'onMotionFinished'});
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}
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} else if (t < 0) {
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this.rewind();
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this.update();
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} else {
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this._time = t;
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this.update();
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}
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};
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t.getTime = function () {
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return this._time;
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};
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t.setDuration = function (d) {
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this._duration = (d === null || d <= 0) ? 100000 : d;
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};
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t.getDuration = function () {
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return this._duration;
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};
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t.setPosition = function (p) {
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this.prevPos = this._pos;
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var a = this.suffixe !== '' ? this.suffixe : '';
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this.obj[this.prop] = Math.round(p) + a;
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this._pos = p;
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this.broadcastMessage('onMotionChanged', {target: this, type: 'onMotionChanged'});
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};
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t.getPosition = function (t) {
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if (t === undefined) {
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t = this._time;
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}
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return this.func(t, this.begin, this.change, this._duration);
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};
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t.setFinish = function (f) {
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this.change = f - this.begin;
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};
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t.getFinish = function () {
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return this.begin + this.change;
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};
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t.init = function (obj, prop, func, begin, finish, duration, suffixe) {
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if (!arguments.length) {
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return;
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}
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this._listeners = [];
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this.addListener(this);
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if (suffixe) {
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this.suffixe = suffixe;
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}
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this.obj = obj;
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this.prop = prop;
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this.begin = begin;
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this._pos = begin;
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this.setDuration(duration);
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if (func !== null && func !== '') {
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this.func = func;
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}
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this.setFinish(finish);
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};
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t.start = function () {
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this.rewind();
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this.startEnterFrame();
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this.broadcastMessage('onMotionStarted', {target: this, type: 'onMotionStarted'});
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//alert('in');
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};
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t.rewind = function (t) {
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this.stop();
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this._time = (t === undefined) ? 0 : t;
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this.fixTime();
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this.update();
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};
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t.fforward = function () {
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this._time = this._duration;
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this.fixTime();
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this.update();
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};
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t.update = function () {
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this.setPosition(this.getPosition(this._time));
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};
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t.startEnterFrame = function () {
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this.stopEnterFrame();
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this.isPlaying = true;
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this.onEnterFrame();
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};
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t.onEnterFrame = function () {
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if (this.isPlaying) {
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this.nextFrame();
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// To get real smooth movement you have to set the timeout to 0 instead of 25
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setTimeout(Delegate.create(this, this.onEnterFrame), 25);
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}
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};
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t.nextFrame = function () {
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this.setTime((this.getTimer() - this._startTime) / 1000);
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};
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t.stop = function () {
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this.stopEnterFrame();
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this.broadcastMessage('onMotionStopped', {target: this, type: 'onMotionStopped'});
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};
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t.stopEnterFrame = function () {
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this.isPlaying = false;
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};
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t.playing = function () {
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return this.isPlaying;
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};
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t.continueTo = function (finish, duration) {
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this.begin = this._pos;
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this.setFinish(finish);
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if (this._duration !== undefined) {
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this.setDuration(duration);
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}
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this.start();
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};
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t.resume = function () {
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this.fixTime();
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this.startEnterFrame();
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this.broadcastMessage('onMotionResumed', {target: this, type: 'onMotionResumed'});
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};
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t.yoyo = function () {
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this.continueTo(this.begin, this._time);
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};
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t.addListener = function (o) {
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this.removeListener(o);
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return this._listeners.push(o);
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};
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t.removeListener = function (o) {
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var a = this._listeners,
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i = a.length;
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while (i--) {
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if (a[i] === o) {
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a.splice(i, 1);
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return true;
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}
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}
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return false;
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};
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t.broadcastMessage = function () {
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var arr = [], i, e, a = this._listeners,
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l = a.length;
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for (i = 0; i < arguments.length; i++) {
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arr.push(arguments[i]);
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}
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e = arr.shift();
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for (i = 0; i < l; i++) {
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if (a[i][e]) {
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a[i][e].apply(a[i], arr);
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}
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}
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};
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t.fixTime = function () {
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this._startTime = this.getTimer() - this._time * 1000;
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};
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t.getTimer = function () {
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return new Date().getTime() - this._time;
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};
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Tween.backEaseIn = function (t, b, c, d, a, p) {
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var s = 1.70158;
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return c * (t /= d) * t * ((s + 1) * t - s) + b;
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};
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Tween.backEaseOut = function (t, b, c, d, a, p) {
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var s = 1.70158;
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return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
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};
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Tween.backEaseInOut = function (t, b, c, d, a, p) {
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var s = 1.70158;
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if ((t /= d / 2) < 1) {
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return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
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}
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return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
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};
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Tween.elasticEaseIn = function (t, b, c, d, a, p) {
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var s;
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if (t === 0) {
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return b;
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}
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if ((t /= d) === 1) {
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return b + c;
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}
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if (!p) {
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p = d * 0.3;
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}
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if (!a || a < Math.abs(c)) {
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a = c;
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s = p / 4;
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} else {
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s = p / (2 * Math.PI) * Math.asin(c / a);
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}
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return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
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};
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Tween.elasticEaseOut = function (t, b, c, d, a, p) {
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var s;
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if (t === 0) {
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return b;
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}
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if ((t /= d) === 1) {
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return b + c;
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}
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if (!p) {
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p = d * 0.3;
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}
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if (!a || a < Math.abs(c)) {
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a = c;
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s = p / 4;
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} else {
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s = p / (2 * Math.PI) * Math.asin(c / a);
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}
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return (a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b);
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};
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Tween.elasticEaseInOut = function (t, b, c, d, a, p) {
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var s;
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if (t === 0) {
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return b;
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}
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if ((t /= d / 2) === 2) {
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return b + c;
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}
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if (!p) {
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p = d * (0.3 * 1.5);
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}
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if (!a || a < Math.abs(c)) {
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a = c;
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s = p / 4;
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} else {
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s = p / (2 * Math.PI) * Math.asin(c / a);
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}
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if (t < 1) {
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return -0.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
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}
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return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * 0.5 + c + b;
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};
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Tween.bounceEaseOut = function (t, b, c, d) {
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if ((t /= d) < (1 / 2.75)) {
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return c * (7.5625 * t * t) + b;
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} else if (t < (2 / 2.75)) {
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return c * (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75) + b;
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} else if (t < (2.5 / 2.75)) {
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return c * (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375) + b;
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} else {
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return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b;
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}
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};
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Tween.bounceEaseIn = function (t, b, c, d) {
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return c - Tween.bounceEaseOut(d - t, 0, c, d) + b;
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};
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Tween.bounceEaseInOut = function (t, b, c, d) {
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if (t < d / 2) {
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return Tween.bounceEaseIn(t * 2, 0, c, d) * 0.5 + b;
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} else {
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return Tween.bounceEaseOut(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b;
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}
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};
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Tween.strongEaseInOut = function (t, b, c, d) {
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return c * (t /= d) * t * t * t * t + b;
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};
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Tween.regularEaseIn = function (t, b, c, d) {
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return c * (t /= d) * t + b;
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};
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Tween.regularEaseOut = function (t, b, c, d) {
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return -c * (t /= d) * (t - 2) + b;
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};
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Tween.regularEaseInOut = function (t, b, c, d) {
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if ((t /= d / 2) < 1) {
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return c / 2 * t * t + b;
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}
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return -c / 2 * ((--t) * (t - 2) - 1) + b;
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};
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Tween.strongEaseIn = function (t, b, c, d) {
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return c * (t /= d) * t * t * t * t + b;
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};
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Tween.strongEaseOut = function (t, b, c, d) {
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return c * ((t = t / d - 1) * t * t * t * t + 1) + b;
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};
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Tween.strongEaseInOut = function (t, b, c, d) {
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if ((t /= d / 2) < 1) {
|
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return c / 2 * t * t * t * t * t + b;
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}
|
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return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
|
||||
};
|
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31
lib/steelseries/scripts/src/tween.min.js
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31
lib/steelseries/scripts/src/tween.min.js
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55
lib/steelseries/scripts/steelseries_tween.min.js
vendored
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55
lib/steelseries/scripts/steelseries_tween.min.js
vendored
Normal file
File diff suppressed because one or more lines are too long
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