rogged/src/render.h
NotAShelf de2ce8ba43
player: add equipment slots and inventory overlay
- Weapon/armor equip slots persist until replaced
- Numbered inventory overlay with I key
- E to equip from inventory, U to use potions"

Signed-off-by: NotAShelf <raf@notashelf.dev>
Change-Id: I474acd676da3b768c1aac24f75f303e86a6a6964
2026-04-03 15:45:16 +03:00

30 lines
622 B
C

#ifndef RENDER_H
#define RENDER_H
#include "common.h"
// Render the map tiles
void render_map(const Map *map);
// Render the player
void render_player(const Player *p);
// Render all enemies
void render_enemies(const Enemy *enemies, int count);
// Render all items
void render_items(const Item *items, int count);
// Render UI overlay
void render_ui(const Player *p);
// Render inventory selection overlay
void render_inventory_overlay(const Player *p, int selected);
// Render game over screen
void render_game_over(void);
// Render a message popup
void render_message(const char *message);
#endif // RENDER_H