rogged/src
A.M. Rowsell 5e3ba209e0
dev: added step_count and health recovery
Every 15 steps the player will regain 1 HP,
unless they are at max HP. Also added commented
code for later hunger if this is to be implemented.
Played around with step # and 15 seems okay until
hunger is implemented
2026-03-20 11:59:59 -04:00
..
audio.c initial commit 2026-03-19 17:01:54 +03:00
audio.h initial commit 2026-03-19 17:01:54 +03:00
combat.c initial commit 2026-03-19 17:01:54 +03:00
combat.h initial commit 2026-03-19 17:01:54 +03:00
common.h dev: added step_count and health recovery 2026-03-20 11:59:59 -04:00
enemy.c initial commit 2026-03-19 17:01:54 +03:00
enemy.h initial commit 2026-03-19 17:01:54 +03:00
items.c initial commit 2026-03-19 17:01:54 +03:00
items.h initial commit 2026-03-19 17:01:54 +03:00
main.c initial commit 2026-03-19 17:01:54 +03:00
map.c initial commit 2026-03-19 17:01:54 +03:00
map.h initial commit 2026-03-19 17:01:54 +03:00
player.c dev: added step_count and health recovery 2026-03-20 11:59:59 -04:00
player.h initial commit 2026-03-19 17:01:54 +03:00
render.c initial commit 2026-03-19 17:01:54 +03:00
render.h initial commit 2026-03-19 17:01:54 +03:00
rng.c initial commit 2026-03-19 17:01:54 +03:00
rng.h initial commit 2026-03-19 17:01:54 +03:00
settings.c initial commit 2026-03-19 17:01:54 +03:00
settings.h initial commit 2026-03-19 17:01:54 +03:00
utils.c initial commit 2026-03-19 17:01:54 +03:00
utils.h initial commit 2026-03-19 17:01:54 +03:00