forked from NotAShelf/rogged
Squashed commit of the following:
commit a53942249c82ae8c17bd2f89271430b16a0f9412
Author: A.M. Rowsell <amr@frzn.dev>
Date: Thu Apr 9 23:59:13 2026 -0400
font: extensive tweaks, looks much better
commit 64205e137c8e390f309b59c06f97cbdfd722adb0
Author: A.M. Rowsell <amr@frzn.dev>
Date: Thu Apr 9 12:13:00 2026 -0400
font: fully implemented font changes to UI, size/spacing need tweaking
commit 901f063696b37700065cc094f7bc22b040f6f682
Author: A.M. Rowsell <amr@frzn.dev>
Date: Wed Apr 8 09:36:03 2026 -0400
font: tweak sizes of stats
commit 20f8c71fdf49a2da357081889c46d011e08d0726
Author: A.M. Rowsell <amr@frzn.dev>
Date: Wed Apr 8 09:28:22 2026 -0400
render: implement experimental font change, needs work
86 lines
1.7 KiB
C
86 lines
1.7 KiB
C
#ifndef SETTINGS_H
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#define SETTINGS_H
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// Core Constants
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#define TILE_SIZE 16
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#define MAP_WIDTH 64
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#define MAP_HEIGHT 48
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#define SCREEN_WIDTH (MAP_WIDTH * TILE_SIZE)
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#define SCREEN_HEIGHT (MAP_HEIGHT * TILE_SIZE)
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// Font constants
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#define NORM_CHAR_SPACE 4.0f
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#define MED_CHAR_SPACE 2.5f
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#define SMALL_CHAR_SPACE 1.6f
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#define NAR_CHAR_SPACE 1.0f
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#define CRAMPED_CHAR_SPACE 0.5f
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#define TINY_FONT 8
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#define SMALL_FONT 10
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#define NORM_FONT 12
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#define MEDIUM_FONT 14
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#define LARGE_FONT 18
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#define BIG_FONT 22
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#define HUGE_FONT 30
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// Game Limits
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#define MAX_ENEMIES 64
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#define MAX_ITEMS 128
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#define MAX_ROOMS 25
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// Player Stats
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#define PLAYER_BASE_HP 20
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#define PLAYER_BASE_ATTACK 5
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// Enemy Stats
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#define ENEMY_BASE_HP 5
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#define ENEMY_BASE_ATTACK 2
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// Progression
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#define NUM_FLOORS 5
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#define MAX_INVENTORY 10
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// Damage Classes
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#define NUM_DMG_CLASSES 5
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// Status Effects
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#define MAX_EFFECTS 4
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#define POISON_BASE_DAMAGE 3
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#define BLEED_STACK_DAMAGE 3
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#define BURN_BASE_DAMAGE 7
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#define WEAKEN_ATTACK_REDUCTION 2
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#define REGEN_STEP_INTERVAL 15
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// Unarmed combat defaults
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#define UNARMED_CRIT_CHANCE 5
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#define UNARMED_CRIT_MULT 150
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#define UNARMED_STATUS_CHANCE 0
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// Weapon templates
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#define NUM_WEAPON_TEMPLATES 5
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// Enemy combat defaults
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#define ENEMY_CRIT_CHANCE 5
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#define ENEMY_CRIT_MULT 150
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// Dodge/Block defaults
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#define PLAYER_BASE_DODGE 5
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#define PLAYER_BASE_BLOCK 0
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// Screen shake
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#define SHAKE_EFFECT_DURATION 4
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#define SHAKE_PLAYER_DAMAGE_DURATION 8
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#define SHAKE_MAX_OFFSET 4
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// Floating text
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#define FLOATING_TEXT_LIFETIME 60
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// Message timer
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#define MESSAGE_TIMER_DURATION 60
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// Visibility / Fog of War
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#define PLAYER_VIEW_RANGE 8
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#define ENEMY_VIEW_RANGE 6
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#define ENEMY_PATROL_MOVE_CHANCE 30
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#endif // SETTINGS_H
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