rogged/src/settings.h
A.M. Rowsell 2500fffe84 font: squash commit into main
Squashed commit of the following:

commit a53942249c82ae8c17bd2f89271430b16a0f9412
Author: A.M. Rowsell <amr@frzn.dev>
Date:   Thu Apr 9 23:59:13 2026 -0400

    font: extensive tweaks, looks much better

commit 64205e137c8e390f309b59c06f97cbdfd722adb0
Author: A.M. Rowsell <amr@frzn.dev>
Date:   Thu Apr 9 12:13:00 2026 -0400

    font: fully implemented font changes to UI, size/spacing need tweaking

commit 901f063696b37700065cc094f7bc22b040f6f682
Author: A.M. Rowsell <amr@frzn.dev>
Date:   Wed Apr 8 09:36:03 2026 -0400

    font: tweak sizes of stats

commit 20f8c71fdf49a2da357081889c46d011e08d0726
Author: A.M. Rowsell <amr@frzn.dev>
Date:   Wed Apr 8 09:28:22 2026 -0400

    render: implement experimental font change, needs work
2026-04-10 17:08:31 +00:00

86 lines
1.7 KiB
C

#ifndef SETTINGS_H
#define SETTINGS_H
// Core Constants
#define TILE_SIZE 16
#define MAP_WIDTH 64
#define MAP_HEIGHT 48
#define SCREEN_WIDTH (MAP_WIDTH * TILE_SIZE)
#define SCREEN_HEIGHT (MAP_HEIGHT * TILE_SIZE)
// Font constants
#define NORM_CHAR_SPACE 4.0f
#define MED_CHAR_SPACE 2.5f
#define SMALL_CHAR_SPACE 1.6f
#define NAR_CHAR_SPACE 1.0f
#define CRAMPED_CHAR_SPACE 0.5f
#define TINY_FONT 8
#define SMALL_FONT 10
#define NORM_FONT 12
#define MEDIUM_FONT 14
#define LARGE_FONT 18
#define BIG_FONT 22
#define HUGE_FONT 30
// Game Limits
#define MAX_ENEMIES 64
#define MAX_ITEMS 128
#define MAX_ROOMS 25
// Player Stats
#define PLAYER_BASE_HP 20
#define PLAYER_BASE_ATTACK 5
// Enemy Stats
#define ENEMY_BASE_HP 5
#define ENEMY_BASE_ATTACK 2
// Progression
#define NUM_FLOORS 5
#define MAX_INVENTORY 10
// Damage Classes
#define NUM_DMG_CLASSES 5
// Status Effects
#define MAX_EFFECTS 4
#define POISON_BASE_DAMAGE 3
#define BLEED_STACK_DAMAGE 3
#define BURN_BASE_DAMAGE 7
#define WEAKEN_ATTACK_REDUCTION 2
#define REGEN_STEP_INTERVAL 15
// Unarmed combat defaults
#define UNARMED_CRIT_CHANCE 5
#define UNARMED_CRIT_MULT 150
#define UNARMED_STATUS_CHANCE 0
// Weapon templates
#define NUM_WEAPON_TEMPLATES 5
// Enemy combat defaults
#define ENEMY_CRIT_CHANCE 5
#define ENEMY_CRIT_MULT 150
// Dodge/Block defaults
#define PLAYER_BASE_DODGE 5
#define PLAYER_BASE_BLOCK 0
// Screen shake
#define SHAKE_EFFECT_DURATION 4
#define SHAKE_PLAYER_DAMAGE_DURATION 8
#define SHAKE_MAX_OFFSET 4
// Floating text
#define FLOATING_TEXT_LIFETIME 60
// Message timer
#define MESSAGE_TIMER_DURATION 60
// Visibility / Fog of War
#define PLAYER_VIEW_RANGE 8
#define ENEMY_VIEW_RANGE 6
#define ENEMY_PATROL_MOVE_CHANCE 30
#endif // SETTINGS_H