#ifndef RENDER_H #define RENDER_H #include "common.h" // Render the map tiles void render_map(Map *map); // Render the player void render_player(Player *p); // Render all enemies void render_enemies(Enemy *enemies, int count); // Render all items void render_items(Item *items, int count); // Render UI overlay void render_ui(Player *p); // Render game over screen void render_game_over(void); // Render a message popup void render_message(const char *message); #endif // RENDER_H